Assassin’s Creed Shadows Confirmed to Better Ghost of Tsushima, After 1 Feature is Confirmed that the PlayStation Exclusive Restricted Back in 2020

You can chop off any enemy's head in Assassin's Creed Shadows, unlike Ghost of Tsushima.

assassin's creed shadows, ghost of tsushima

SUMMARY

  • Assassin's Creed Shadows has one unique feature that can leave Ghost of Tsushima behind.
  • In Shadows, you can decapitate anyone, however in GoT you can behead only Mongol captains.
  • Assassin's Creed Shadows is potentially coming with typical and stylish franchise famous parkour mechanics.
Show More
Featured Video

After the announcement of Assassin’s Creed Shadows, there is one game that has been constantly compared with it, and that is Ghost of Tsushima. The former is based on 15th-century Japan, towards the end of the Sengoku period. On the other hand, the latter one is also based on Japan, when it was invaded by the Mongols.

Advertisement

Now, the heat of comparison between these two games is raising day by day, as both have similar backgrounds, gameplay, and mechanics. Many opted for GoT to be superior; many stated Shadows would surpass it. But there is one feature that might give the Ubisoft title an edge.

You Can Decapitate Anyone in Assassin’s Creed Shdows, but Not in Ghost of Tsushima

Unlike Assassin's Creed Shadows, you can only decapitate Mongol captains in Ghost of Tsushima.
Unlike Assassin’s Creed Shadows, you can only decapitate Mongol captains in Ghost of Tsushima.

Decapitating is an intense move to finish off your opponents in action-adventure games like Shadows or GoT. Along with it, both games are based on Japanese legend, so using the samurai sword with its full potential to behead someone is quite expected. Assassin’s Creed: Shadows is not an exception either.

Advertisement

In this game, decapitating the heads of the enemies will be the finishing move, which you can perform with a sword or a mallet. The finish comes with a typical Assassin’s Creed animation. And you can behead any enemy in this game.

However, in Ghost of Tsushima, things are a bit complicated. In this game, you can only decapitate the enemies, who are Mongol captains. If there is a non-Mongol enemy, you can’t behead him. This action can begin only after you have the Ghost Stance/Slaughter technique in Act 2.

Advertisement

The decapitation in the two games is quite different, though. In GoT, you have to be perfectly stealthy to perform this act, whereas in Shadows, Yasuke can perform this while in a ruthless battle. There is also a unique aspect of Shadows, which might leave GoT behind.

Other Features of Assassin’s Creed Shadows

Assassin's Creed Shadows is coming up with some unique feature.
Assassin’s Creed Shadows is coming up with some unique feature.

As a Japanese samurai-based game, it was quite natural that Ubisoft was going to place a lot of emphasis on parkour mechanics in Shadows. The franchise has a lot of charismatic parkour, but Mirage did some justice to it. And now in Shadowsm, we will be witnessing superior parkour mechanics yet again, just like in Syndicate or Origins.

Players will also get the chance to progress through the story with their favorite protagonist, either Yasuke or Naoe. The former is direct combat, and the latter is stealth. So, players can choose the way they want to progress.

Advertisement

Talking about protagonists, Naoe can breathe underwater through a pipe to maintain her cover. Naoe can also turn off lights to distract enemies and kill them stealthily with their decreased vision.

Assassin’s Creed Shadows is going to be a huge title for the franchise, with so many new features on the cards. What do you think? Can it beat the Ghost of Tsushima‘s legacy? Let us know in the comments.

Avatar

Written by Nilendu Brahma

Articles Published: 145

I'm Nilendu Brahma, a gaming aficionado who's carved a niche in esports and FPS journalism. With stints at GosuGamers and EssentiallySports under my belt, I've honed my craft in delivering top-notch coverage of titles like Call of Duty and Valorant. My passion for gaming traces back to my childhood, fueling my drive to delve deep into the virtual worlds I love. Armed with a Bachelor's in English Literature, I infuse my writing with a unique blend of literary finesse and gaming expertise. Currently, I'm weaving captivating narratives for FandomWire, captivating readers with every word.