“The term I usually use is ‘unreasonable”: If Not for Elden Ring’s Hidetaka Miyazaki, the Soulslike Genre Would be Different in 1 Terrifying Way

Hidetaka Miyazaki seems to be keeping his team at FromSoftware from creating 'nightmares' for gamers.

"The term I usually use is 'unreasonable": If Not for Elden Ring's Hidetaka Miyazaki, the Soulslike Genre Would be Different in One Terrifying Way

SUMMARY

  • Elden Ring creator Hidetaka Miyazaki had to brand his team's choice of difficulty 'unreasonable' during development.
  • In a 2016 interview, Miyazaki admits to striving to find a balance so that the team didn't go too far to create a difficult experience for players.
  • Without him, the Soulslike genre might just have been infinitely more terrifying and grueling.
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Hidetaka Miyazaki, the creator of the Elden Ring franchise, is to be thanked that the Soulslike genre is not unplayable and is just difficult instead. Miyazaki and his team at FromSoftware are responsible for some of the most difficult and challenging games in the industry with Dark Souls 3, Bloodborne, and Demon’s Souls in their repertoire.

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However, unlike most fans believe, Hidetala Miyazaki is responsible for keeping the game’s difficult levels low as he had branded Dark Souls 3unreasonable” at times to his team during its initial development phases. With fans already having an idea about the difficulty level of Miyazaki’s games, they can only wonder how difficult a game has to be for him to brand it ‘unreasonable’.

Hidetaka Miyazaki Aims His Games To Strike a Balance

Hidetaka Miyazaki

The critically acclaimed Elden Ring is one of the finest feathers in the crown of Miyazaki and his team at FromSoftware. The Shadow of the Erdtree DLC was so highly anticipated that other developers moved the releases of their games so that they don’t clash with that of the Elden Ring DLC.

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Back in 2016, at an event hosted by the publisher of Dark Souls 3, Bandai Namco, Miyazaki gave quite an elaborate answer when asked about the ‘infamous’ difficulty of his games.

Well, there were of course several moments where I had to stop things and take a step back and consider the difficulty. But it’s not necessarily that I say ‘oh, this is too difficult,’ but instead the term I usually use is ‘unreasonable.’ So, that’s the term I tend to use when I have these conversations with the development team.

Fans can only wonder what other terrifying challenges were originally a part of Dark Souls 3 that even Hidetaka Miyazaki found ‘unreasonable’. The various villains of the Elden Ring franchise are terrifying, to say the least, with General Radahn and Melania making players prove their mettle throughout prolonged battles.

With news that Hidetaka Miyazaki is actually keeping the games from being too difficult, one wonders what his team at FromSoftware would have been developing had they not been kept in check by the master himself. Maybe a game like the race for the first key in the movie Ready Player One.

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What’s Next for Elden Ring?

Elden Ring: Shadow of the Erdtree DLC

Hidetaka Miyazaki and his team at FromSoftware have mentioned no upcoming projects as of yet. But there is a good chance that the next game is not going to be a sequel to Elden Ring and instead is going to be something very different from the Soulslike genre itself.

What this means for the future of the team is anyone’s guess as fans will have to patiently wait for news and updates from the company to learn about their upcoming projects. But one thing looks certain, Shadow of the Erdtree is going to be the last entry in the Soulslike genre for quite some time. Miyazaki himself has reiterated his wish to work on something different.

Fans of the Elden Ring franchise and the Soulslike genre are left with no updates as there seem to be no new updates in the foreseeable future.

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What did you make of Hidetaka Miyazakiu’s ‘unreasonable’ comments? Would you have appreciated a more difficult gaming experience? Let us know your thoughts in the comments below.

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Written by Arkaneel Khan

Articles Published: 131

I travel. I game. I write. In no strict order.

The single biggest lie told all around is, "It isn't that simple." It is simple, everything is. And that is what I emulate in my writing. No unnecessary jargons and no flamboyant flourish. Just what's needed to get your imagination going. After all mind has no limit, unlike the written word.