Almost four years after its release, Naraka: Bladepoint continues to be one of the most-played games on Steam. Whether it be its Gacha mechanics or its unique gameplay, it’s clear that the game has a certain allure to it that attracts everyone to it.
Given the popularity of a game like Naraka, one would expect it to be at the forefront of innovation and creativity. It is, therefore, quite startling that the game is still lacking in some basic features, things that games like Call of Duty have had for over a decade now.
Naraka: Bladepoint Continues to Prohibit Server-Switching in the Game
Out of all the battle royale games that players can invest their time and money into, Naraka stands out as the most unique and exhilarating of them all, thanks to the originality of its gameplay.
However, despite all its strengths, a few things continue to hold it back from some well-deserved critical acclaim. The foremost of these issues is the game’s need for seamless server switching.
Anyone who has dabbled in online gaming can tell how crucial it is to switch servers at the press of a button. Whether it be network issues, moving to a different place, or hanging out with a different region’s player base, this feature should forever exist in these games, something games such as Call of Duty understood many moons ago.
Keeping that in mind, it is strange how Bladepoint continues to remain bereft of this feature and, worse yet, locking regions with account creation, as the subreddit’s moderator recently pointed out when asked about it:
If people cannot switch servers when moving places, all their time, money, and progress go down the drain as they are forced to start from scratch again.
So, for now, the only thing we can be sure of is that the developers should implement a change soon, as this issue is only the tip of an iceberg of problems surrounding this game.
People Continue to Remain Wary of Naraka: Bladepoint’s Engine and Anti-cheat
Since going F2P, players have complained about the lack of events and gameplay additions in Naraka: Bladepoint, which is keeping many new players from trying the game. However, it appears that an even bigger reason behind the hesitance to try the game remains its allegedly invasive anti-cheat and the software changes it requires.
Now, NetEase doesn’t have it easy when it comes to maintaining its reputation as an ethical company that will not do anything wrong. Even after collaborating with massive brands such as Disney, it remains a shady company in the eyes of many.
With Naraka, the request to turn off memory integrity checks in Windows has become the primary focus of discussions on how invasive anti-cheats should be and whether some other solution exists to curb the game’s cheating problem.
For now, however, it seems that the game’s reputation will remain slightly tainted. That said, what are your thoughts on Naraka‘s server-switching issue? Do you find NetEase silence on it strange as well? Let us know in the comments below!