“Compared to other games this sucks”: Naraka: Bladepoint’s Biggest Problem isn’t the Struggling Player Count, But Something Games Like Fortnite, PUBG and Call of Duty Have Been Managing for Years

Not penalizing idle players in Naraka: Bladepoint might be the worst decision from 24 Entertainment.

naraka: bladepoint, fortnite, pubg, call of duty

SUMMARY

  • A fan on Reddit has shared his dissatisfaction towards Naraka: Bladepoint as the game doesn't take strict action against idle players.
  • Whereas, other games like Call of Duty, Fortnite, Valorant put heavy blows on such behavior.
  • This aspect is resulting in a reduced player count in the game day-by-day.
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Naraka: Bladepoint is one of the most unique battle royales to date. The game was first released for PC in August 2021, however, ports of the title for PlayStation and Xbox were released afterward.

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Since the launch of the title, it has sold more than 6 million copies. But currently, the game is facing huge issues with concurrent player counts, as they are reducing day by day. And the penalties for some users’ behaviors are not as serious as they should be.

Naraka: Bladepoint Doesn’t Punish Players Enough for Idling and Throwing Off Games

Reluctant players easily get away in Naraka: Bladepoint, leaving the match midway or idling.
Idle players easily get away in Naraka: Bladepoint, leaving the match midway or idling.

Nowadays, ratings, Elo points, class, tiers, and much more has become a big aspect of the gaming world. Players have to sit tight and fight till the match ends to get the highest rating points.

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And in battle royale titles like Bladepoint, staying untill the very end is the key. However, unlike other games, this 24 Entertainment title doesn’t ban you for being idle or throwing matches. There are other complaints from players as well regarding the game, so this is just the start. It still deducts some scores, but it is quite negligible.

That is why a fan has shared their grievance over this concern on Reddit. They stated that leaving or idling a Capture Spirit match in Bladepoint causes a minimal score deduction. Even if someone repeats this, nothing significant happens as well.

The punishment for idling and throwing off games is negligible in this game:
byu/KnYchan2 inNarakaBladePoint

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On the other hand, games like Valorant, Call of Duty, Fortnite, and PUBG will penalize you heavily if you keep yourself idle or leave a match repeatedly. For example, in Valorant, if you remain AFK for one round, you won’t be able to play the next round. If you leave the match midway on multiple occasions, a rating point deduction is obvious and you might even face a ban for a short period as well.

The Effect on Naraka: Bladepoint for the Absence of Strict Action Against Throwers

24 Entertainment needs to be a bit skeptical about the reluctant players in Naraka: Bladepoint.
24 Entertainment needs to be a bit skeptical about the players in Naraka: Bladepoint.

When a game is not strict with idle players, then the vibe of the game dies. And that is exactly what is happening with Bladepoint, as the game is constantly losing players.

Suppose you, being a passionate player, enter a match and one of your teammates leaves the match midway through. It will seriously affect your team’s balance and gameplay, making it weak and eventually losing the match. This effectively gets the serious players frustrated and makes them leave the game forever.

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Now, if 24 Entertainment takes a stand and starts penalizing players heavily for idling and throwing matches, then the occurrence of throwing matches will reduce hugely. This initiative will then hopefully once again regain the serious momentum of the game.

Now, it’s up to 24 Entertainment to fight back against the situation of reducing player counts. What do you think? Will Naraka: Bladepoint ever get back to its lost place? Let us know in the comment section below.

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Written by Nilendu Brahma

Articles Published: 152

I'm Nilendu Brahma, a gaming aficionado who's carved a niche in esports and FPS journalism. With stints at GosuGamers and EssentiallySports under my belt, I've honed my craft in delivering top-notch coverage of titles like Call of Duty and Valorant. My passion for gaming traces back to my childhood, fueling my drive to delve deep into the virtual worlds I love. Armed with a Bachelor's in English Literature, I infuse my writing with a unique blend of literary finesse and gaming expertise. Currently, I'm weaving captivating narratives for FandomWire, captivating readers with every word.