“I’m crossing over from Overwatch”: Valorant on Console is Winning Major Points Over Other FPS’ For 1 Reason Riot Would Never Have Expected

A less demanding experience is what makes Valorant the better game for some fans!

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SUMMARY

  • Valorant differs from other shooters as it is a more slow-paced title requiring strategic planning and teamwork.
  • This is a major plus for players who do not enjoy the fast-paced combat in Call of Duty or Overwatch.
  • One Redditor has shared how the slower pace reduces finger soreness, and several comments agree with their perspective.
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Valorant may be counted as one of many arena-based squad shooters currently out, but it has a special place in the hearts of many fans of this genre. While titles such as Overwatch, Fortnite, and Warzone have their place in modern times, Valorant takes a more nostalgic approach.

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This is why it’s become a hit with many people who enjoy how first-person shooter multiplayer games used to feel in the past. One Redditor has shared a particular quality of the game that enhances their enjoyment, and we’re sure others have noticed too!

Valorant Is Not as Demanding as Other First-Person Shooter Titles

Valorant's strategic gameplay offers a balanced experience.
Valorant‘s strategic gameplay offers a balanced experience.

Throwing on any gameplay video of FPS titles in recent times can feel overwhelming to the senses. Not only are there entirely new mechanics such as power-ups, special abilities, and arena hazards, but gameplay has also fundamentally changed. Doing things in the game now requires more from the gamer, which can turn away quite a bit of the player base.

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This is because fast-paced gameplay requires a lot of concentration and a fair bit of finger exertion. Constantly spamming buttons while also working the analog sticks can lead to soreness after an extended session or giving up on the game after playing for a while.

Redditor Opposed3 expressed a similar sentiment regarding the Valorant console release, which occurred on June 7. They state that the more balanced flow of the game means input demands are not so high as to cause finger soreness even after extended play sessions. They recount their experience playing Overwatch, where they would be left with soreness in their digits for days after.

Replies to the thread seem to agree, as one compliments the title on the pacing.

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Another comment states that the slower gameplay may not rocket Valorant to the top of the charts, but the title should enjoy a healthy life with a consistent player base.

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byu/Opposed3 from discussion
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The rapid pace of Call of Duty and other such titles appears to be causing fatigue, especially among older gamers. With the genre growing steadily, some developers may want to pay attention to these criticisms.

Valorant Demands a More Strategic and Patient Approach

The console version is going to increase the playerbase.
The console version is going to increase the playerbase.

It’s not enough to jump into a game and rush to the enemy base with the intent of being a one-man army. Veteran Valorant players understand the need for coordination and teamwork, the importance of healers in pushing against the enemy, and the need to act with a planned approach rather than being trigger-happy.

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As with all live-service titles, the game is constantly undergoing changes and patches. With the console release, one can expect some growing pains as the title gets optimized for the new systems. Riot is also implementing a cheat system so console players can’t use hacks and exploits within the game.

The company also has its attention divided with the upcoming season 2 of Arcane. Given that it’s the last season of the series, the company could look to the shooter for its next venture into animated storytelling. All it needs is a strong narrative that keeps the viewers hooked, like Arcane.

Have you tried the game on console yet? Let us know about your experience in the comments below!

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Sagar Nerala

Written by Sagar Nerala

Articles Published: 323

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.