Helldivers 2 staff recently announced that it would be cutting back on the frequency of new Warbonds, but it feels like damage control that’s too little, and too late.
There have been complaints regarding Warbonds for quite a while now; And, it looks like the studio continues to miss the mark in its proposed solution. As fans discuss the issue, one can only hope that the staff takes into account all the feedback.
Helldivers 2 Warbonds Are Getting Some Major Changes
In a new blog post from Arrowhead, the staff mentions they’ve been listening to the players’ feedback on the Warbonds system Helldivers 2, and have made some changes that should hopefully appeal to players (spoiler alert: they didn’t).
The first change is to slow down the pace at which new Warbonds are released. This should hopefully help them better the quality of each release, instead of releasing half-baked content.
There are also going to be major changes to the arrangement of items in each Warbond. This is to “make room for new item types,” as well as better armor and weapons.
Instead of just adding more of everything, the staff now have the time to go back to the drawing board and focus on adding high-quality designs to the Warbonds, giving players more incentive to purchase them.
When we started researching items for Viper Commandos, we wanted to be sure we answered our player calls for stronger theming that coordinates across all the items, more emotes, unique armor passives, and more thoughtful designs rather than simply giving more of the same.
The next Helldivers 2 Warbond will be jungle and swamp-themed, called ‘Viper Commandos’ However, players don’t seem super impressed.
Is Arrowhead Doing Enough to Reinstall Players’ Trust?
When the blog post went online, many people immediately got to discussing the new Warbond changes, as well as the Viper Commandos set. According to popular opinion, it doesn’t look like Arrowhead understood the point behind Helldivers 2 players’ complaints.
Warbonds being released ‘too fast’ or having uninteresting designs wasn’t the issue; it was that they didn’t hold a candle to the weapons already in the game. If that’s the case, there’s no point spending money on acquiring them.
The weapons in the Warbonds feel like reskins of one another, and players are starting to notice.
Essentially, the design of the weapons is fine. Where the issue lies is their functionality, which many of the replies to the post brought up. Another comment mentioned that this was a make-or-break moment for Arrowhead.
Player trust in the studio is already faltering, and increasing the quality of the game’s new content and making changes that resonate with players’ feedback is a surefire way of regaining said trust.
What is your take on this situation? Is Arrowhead’s statement good enough, or do you see the cracks forming in Helldivers 2? Let us know your opinion in the comments below!