“Reducing the game’s overall storage space”: Call of Duty: Black Ops 6 Could Takeover Helldivers 2’s Controversy Crown after Its Confirmed to Include a Hated Feature Gaming Needs to Leave Behind, and the Supposed Reason is Questionable

Call of Duty: Black Ops 6 will need to be connected to the internet all the time.

call of duty: black ops 6, helldivers 2

SUMMARY

  • You will need a constant internet connection to play Call of Duty: Black Ops 6, even in campaign mode.
  • Activision has stated that this has been done to deliver the highest quality graphics via texture streaming.
  • They have assured this will also reduce the amount of storage used on your device.
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Call of Duty: Black Ops 6 is knocking at the door. This highly anticipated title is going to be released on October 25, and there are a lot of speculations about the unique features in this new installment of the long-hailed franchise.

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Fans are pretty excited about these features, for example, the game is coming up with completely overhauled movement mechanics, where players can now sprint in any direction. However, there is one aspect of the game that fans might not take in a good way.

Call of Duty: Black Ops 6 Players Will Need Internet All the Time

Call of Duty: Black Ops 6 can't be played offline.
The upcoming title cannot be played offline.

Despite Helldivers 2’s undisputed dominance nowadays in the gaming world, there is one dark side of the game that fans are disappointed about. Due to community-driven objects known as Major Orders and the numerous battlefronts, you always need to have your system connected to the internet to play Helldivers 2.

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Similarly, Activision Blizzard has announced that Black Ops 6 will also need an internet connection all the time to be played, even in campaign mode.

According to the official statement from the company, this has been done to “deliver the highest-quality visuals.” This game will use texture streaming across all the game modes, which is why a continuous internet connection is required.

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Activision has also assured that texture streaming will be used to “reduce the game’s overall storage space on your hard drive.” Despite this questionable decision, there is good news for the campaign players. Campaign mode can still be played without a premium subscription service like Game Pass Core or PlayStation Plus.

Black Ops 6 Is Still Over 300 GB, and Fans Aren’t Happy About It

Call of Duty: Black Ops 6 will use texture streaming.
Black Ops 6 will use texture streaming.

Right now, Black Ops 6 is the biggest Call of Duty game ever, in terms of storage space required. This game needs over 300 GB on the Xbox Series X/S, even after the always-online requirement, which has promised us to save storage space.

If you think about it, if it weren’t for the texture streaming technology, how much storage space would this game have engulfed?

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That’s why fans aren’t satisfied with this new storage-saving technology where the game is already taking up so much space. One Twitter/X user expressed the following:

Another Twitter/X user joined the discussion by saying how unprecedented this requirement is for the gaming world:

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Many of the fans have major concerns regarding the texture streaming feature. If a player has a weaker internet connection compared to his enemy in a match, then it’s possible that their enemy will have an edge over the match.

But in this case, the advantage to the enemy could be massive, as the faster the internet connection, the faster textures will be streamed on the screen, and a weaker connection might lead to huge graphical fluctuations.

What’s your take on this decision by Activision Blizzard? Let us know your thoughts in the comments below.

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Written by Nilendu Brahma

Articles Published: 143

I'm Nilendu Brahma, a gaming aficionado who's carved a niche in esports and FPS journalism. With stints at GosuGamers and EssentiallySports under my belt, I've honed my craft in delivering top-notch coverage of titles like Call of Duty and Valorant. My passion for gaming traces back to my childhood, fueling my drive to delve deep into the virtual worlds I love. Armed with a Bachelor's in English Literature, I infuse my writing with a unique blend of literary finesse and gaming expertise. Currently, I'm weaving captivating narratives for FandomWire, captivating readers with every word.