Shadow of the Erdtree Gives Us Our First Look at One of Elden Ring’s Most Irritating Hidden Enemies, and Hidetaka Miyazaki May Be Stealing From Bloodborne to Really Make Us Feel Sick

New horrors await us in the caves of Shadow of the Erdtree!

Shadow of the Erdtree

SUMMARY

  • The Red Bull Levels event showcased exclusive Shadow of the Erdtree gameplay.
  • Content creators fought through a cave filled with large jars and encountered a new enemy.
  • This enemy resembles a lump of flesh and could be the animated innards of a Living Jar.
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There’s going to be a lot to see in Shadow of the Erdtree, and with new locations come new threats. The trailers have shown we will face several original enemies in the Land of Shadow, and many of them will have some surprising attacks for us to contend with.

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The DLC also promises to answer some pertinent questions players have about the base game. While there are big mysteries surrounding Miquella and Marika, we may also finally understand how certain containers in the Lands Between can move and fight!

Shadow of the Erdtree Could Have Shown Us the Insides of the Living Jars

Shadow of the Erdtree could answer some big questions about the Living Jars.
Shadow of the Erdtree could answer some big questions about the Living Jars.

The Living Jars are a bit of an anomaly within Elden Ring. While some are aggressive, others are gentle and have even formed a village in the Lands Between, collecting herbs and even welcoming some outsiders.

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SHADOW OF THE ERDTREE CAVE EXPLORING | Red Bull Levels ELDEN RING Shadow of the Erdtree DLC

The most notable of these beings is Iron Fist Alexander, a Living Jar on a quest to become a great warrior. The Tarnished encounters this NPC in various locations and can be summoned as a helper in two major boss fights. Towards the end of the game, we must engage him in a duel to honor his wish of fighting a true warrior. Upon beating him, we are granted the Shard of Alexander talisman and Alexander’s Innards.

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The Innards are of particular interest, as the Red Bulls Levels exclusive gameplay event may have shown how they look when inside a Living Jar. The players were exploring a frozen jail with many jars hanging from the ceiling. This cave was populated by a new enemy type, which could be another Bloodborne reference from Hidetaka Miyazaki, that resembles Bloodlickers.

These could be the innards of the Living Jars, moving around without their ceramic housing. Whether these are failed attempts at Living Jars or had their casings smashed to expose their fleshy insides is unclear, but one evident thing is that they are not friendly. They attack the player using clouds of blood and using their flesh as a tentacle for melee hits.

New Enemies and New Weapons Are Coming to Elden Ring

You won't be simply swinging a sword in the DLC.
You won’t be simply swinging a sword in the DLC.

The Land of Shadows may bring a host of new threats, but it also brings a variety of new weapons to help the player manage these dangers. Not only are mages getting new spells, but melee builds will benefit from ranged attacks with the new throwable weapon feature. Some hammers, spears, and axes can be thrown with a charged heavy attack without consuming FP or losing the weapon.

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Cracked Pots are also coming back in a big way in the DLC. Hefty Cracked Pots, similar to the one we see a Tarnished lift above their heads in the trailer, will allow for every build to inflict magic and bleed damage, but will probably require a fair bit of resource farming to craft.

The Scadutree Blessing will also help players improve their attack power and defensive capabilities. The Tarnished will need to explore the Land of Shadow to discover Scadutree Fragments to receive this Blessing exclusive to DLC areas.

What enemy are you most looking to fight in Shadow of the Erdtree? Let us know in the comments below!

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Sagar Nerala

Written by Sagar Nerala

Articles Published: 318

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.