“We just threw in all of these tropes”: Splinter Cell Was An Anti-Tom-Clancy Game Designed to be Ironic, as OG Devs Hated the Novels – It Worked

Ubisoft Montreal created Splinter Cell with irony and humor, diverging from typical Tom Clancy themes.

splinter cell

SUMMARY

  • Splinter Cell's developers intentionally used irony and humor in the game's design.
  • Sam Fisher was created with a blend of classic spy traits and dry humor.
  • The game stood out with its advanced technical aspects at the time of release.
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When Splinter Cell was first conceptualized and released all the way back in 2002, it wasn’t just another stealth action game. The developers at Ubisoft Montreal had something quite different in mind. 

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According to an interview, the game’s creators were not fans of Tom Clancy’s novels. In fact, they sought to create something that would stand in stark contrast to the typical Tom Clancy style. The result was a game filled with deliberate tropes and a touch of irony.

The Birth of Sam Fisher in Splinter Cell

Do the older Splinter Cell games still hold up?
Do the older Splinter Cell games still hold up? Image via Ubisoft.

In an interview with Gameinformer from last year, the lead designer of the original game, Ed Byrne, revealed a lot about the game. This included the fact that the game’s protagonist Sam Fisher, as well as other aspects of the game, were supposed to be a little ironic.

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This unique approach was partly a reaction to the prevailing themes in Tom Clancy’s work. Instead of embracing the serious, tech-heavy narrative often found in Clancy’s books, the team at Ubisoft Montreal decided to infuse the series with a sense of self-awareness and humor. They leaned into common espionage tropes, but with a slight hint to the audience, making it clear that they were in on the joke.

Sam Fisher embodies this blend of homage and satire. Designed as a top-tier covert operative, Fisher’s character borrows elements from classic spy and action heroes but with a twist. His dry humor and obvious observations set him apart from the more stoic figures typical of the genre, such as Big Boss and Solid Snake from Metal Gear Solid.

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One of the developers mentioned in the interview that the team threw in all of these tropes because they wanted to have fun with the genre. They didn’t take themselves too seriously, and this attitude helped the game stand out. From the gadgets Fisher uses to the missions he undertakes, there’s a playful element that distinguishes Splinter Cell from other games of its time, like Syphon Filter for example. 

The Self-Aware Design Is Present Everywhere in the Game

Sam Fisher will return in the upcoming remake of the first game.
Sam Fisher will return in the upcoming remake of the first game. Image via Ubisoft.

This approach extended to the game’s design as well. The developers incorporated advanced lighting and shadow mechanics, making it essential for players to master stealth. Yet, even in the tension of sneaking past guards and avoiding detection, there was underlying humor.

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Fisher’s sarcastic quips and the occasionally over-the-top scenarios provided a refreshing balance to the high-stakes gameplay, more akin to Hollywood B-movies.  The character of Sam Fisher eventually became iconic. Players enjoyed the balance of serious tactical gameplay with moments of easiness.

Despite this unconventional approach, the game resonated with players and critics alike. The irony and self-awareness didn’t undermine the game’s quality, instead, they enhanced it. Players appreciated the sophisticated stealth mechanics and the engaging if sometimes stupid, storylines and characters.

The game’s success can also be attributed to its technical achievements. Ubisoft Montreal pushed the boundaries of what was possible in terms of graphics and AI at the time, on the original Xbox. The interplay of light and shadow became a signature feature of the series, adding immersion that was groundbreaking at that time.

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Are you looking forward to the upcoming Splinter Cell remake? Let us know in the comments.

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Written by Suhaib Adeel

Articles Published: 133

Suhaib is a Gaming Content Writer at FandomWire. He's extremely passionate about video games and movies, and loves working in the pop culture space. Some of his favorite games include Fallout: New Vegas, Disco Elysium, Yakuza: Like a Dragon, Persona 5, Final Fantasy XII, Dishonored, and Bloodborne.