“The biggest challenge of taking Valorant to console is…”: Fairplay Matchmaking Was Never the Biggest Concern for Riot Devs for Valorant Console Release

Riot Games developers are known to be the perfectionists of the industry, after all.

valorant console

SUMMARY

  • Riot Games' biggest challenge in bringing Valorant to consoles was replicating the game's fast-paced, keyboard-and-mouse gameplay on a controller.
  • The development team introduced a new "Focus Mode" to address the unique challenges of aiming with a gamepad.
  • Maintaining competitive integrity and fairness across all platforms was also a key consideration for the developers, which even led to the decision not to include gyro-aiming support for the PS5 version.
  • Player feedback from the Console Limited Beta will help Riot Games refine the game and ensure a smooth transition for console players.
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Since its 2020 release, Valorant has dominated the competitive first-person shooter market on PC, attracting a devoted player base with its intense, tactical gameplay and precise gunplay. Now, with the highly anticipated Console Limited Beta underway, PlayStation 5 and Xbox Series X|S owners are finally getting their hands on Riot Games’ hit shooter.

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But as a larger audience gets to experience the action first-hand, one can’t help but wonder: what might’ve been the biggest hurdle that the studio’s perfection-oriented devs had to overcome to bring Valorant to a completely new platform?

Valorant promotional poster for console limited beta sign up for Xbox and PlayStation.
Promotional poster for the free limited beta on consoles. | Riot Games

You might expect it to be something related to the game’s competitive nature, tweaking the matchmaking for potential crossplay, or perhaps the technical hurdles of optimizing performance on new hardware. Close, but not really! As it turns out, Riot Games’ primary focus was on something far more fundamentalsomething that could make or break the console experience.

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Replicating the Core Valorant Experience

A scene from Riot's latest promotional video for Valorant console release, featuring a player trying out the game using an Xbox controller.
A player tries out Valorant with an Xbox controller. | Riot Games

In a 2020 interview with Eurogamer, Valorant’s then-principal engineer, Felipe Romero, shed light on the team’s main challenge when adapting the game for consoles:

The big challenge of taking Valorant to console is being able to replicate the core game experience using a gamepad controller. Valorant is a game that requires precise aiming, responsive movement, recoil control and being able to execute abilities in a limited amount of time.

That’s right the biggest challenge wasn’t balancing matchmaking for cross-platform play (which is not a thing, at least for now) or squeezing every last drop of performance out of the consoles. It was figuring out how to translate Valorant’s fast-paced, keyboard-and-mouse-centric gameplay to a gamepad.

Valorant’s gameplay was originally designed with keyboard and mouse controls in mind, allowing for quick, precise movements and split-second ability usage. Translating this experience to a gamepad, with its analog sticks and limited button real estate, necessitated a complete rethinking of the control scheme.

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To address this challenge, Riot Games introduced an innovative “Focus Mode” feature exclusively for the console version, which functions similarly to hip-fire but with reduced sensitivity. As production Designer Arnar Gylfason explained in a recent press release:

This way, players can use Hip-Fire whenever they need speed in moving their camera/aim (peeking corners, dodging utility), but utilize focus mode whenever they need precision (getting those cool headshots).

Maintaining the Competitive Spirit

The game also allows for extensive customization of the keybinds. | Riot Games

Another major concern for Riot Games was balancing the need for aim assist to make the game playable on a controller with the risk of compromising Valorant’s competitive integrity. Too much hand-holding, and the skill ceiling collapses; too little, and the game becomes a frustrating mess on consoles.

Is it possible to effectively execute a clutch play in Valorant using a controller? How much aiming and movement assistance can we provide without sacrificing the overall competitive environment? Valorant was designed to be played and experienced in a particular way. We want to make sure playing with a controller remains true to that core vision.

Felipe Romero, Former Principal Engineer for Valorant

Interestingly, this commitment to fairness resulted in the decision not to include gyro-aiming support for the PlayStation 5’s DualSense controller, despite its potential to enhance precision.

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Riot Games wanted to ensure a uniform experience across all consoles, and since Xbox controllers lack this technology, incorporating it for PS5 players would create an uneven playing field.

With the Console Limited Beta underway and a full release on the horizon, the future of Valorant on PlayStation and Xbox looks promising. As Riot Games continues to prioritize the core gameplay experience and gather player feedback, they move closer to delivering a competitive, engaging, and authentic Valorant experience for console players around the world.

Riot Games’ VALORANT is available on PC via Riot’s official website and the Epic Games Store, with a limited beta for PlayStation 5 and Xbox Series X|S currently in full swing.

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Written by Soumyajit Mukherjee

Articles Published: 48

Soumyajit (ign: LockDown) is a die-hard PC gamer with a passion for competitive FPS games, having played Rainbow Six Siege at a competitive level in the past. For nearly two years, he has turned his love for gaming and writing into a profession, delivering the latest gaming news and guides to his readers. And when he is not writing or dominating the lobby in Call of Duty or Valorant, you can find him in theaters watching the latest comic book films or binge-watching anime and thriller flicks!