Alright people, this is it! The long awaited Mortal Kombat 11 community event has arrived and wow does it look great. There was a lot things showcased from regular gameplay to kharacters to story. In this article I’ll go over what we now know according to today’s reveal.
Gameplay Features New and Old:
Well one thing’s for sure, the new Gore-tech is crazy. If you didn’t think they could vamp up the brutality much more from MKX than brace yourself. The most prominent of the new features to showcase the Gore-tech is the “Crushing Blows” mechanic. This mechanic allows you to burn meter in order to deal a sort of X-Ray hit that does exceptional damage. Honestly although it looks cool the damage you can do it actually stupid, it’s more than the “Fatal Blow” which we’ll get to later. All this culminates to is less kombo orientation and more thematic games, which I’m not so sure how I feel about yet. Now onto the a fore mentioned “Fatal Blow“. The basis of this is it’s the “X-Ray” replacement, but unlike it’s predecessor, “Fatal Blow” can only be used when you’re under 30% health. Another difference is that it can only be used once per game, so if you play someone and you hit them with it that’s it until your next opponent. The exception is if the attack is blocked, then you can try again if you haven’t been killed yet. A custom variation system has been introduced in this game. It allows players to alter moves in the kharacters variations as well as custom aesthetic things for appearance. Customization of your kharacters can be head, armour, weapon, and special feature (Scorpion’s spear). The final notable change is the “Meter“. Now in MK9 and MKX, “Meter” was split into four segments that individually let you you an “Enhanced Special“, two bars let you do a “Breaker” and all allowed you to do an “X-Ray“. What they have now is two bars dedicated to offensive moves like “Ex Specials“, and a defensive bar that let’s you do things like “Escapes“. The bars have two charges each that fill gradually, not based on how you’re doing unlike the old bar. Notable returning features are of course “Fatalities“, “Brutalities” make a triumphant return, environment interactions, and the same round system from all Mortal Kombat games is still the same. One final note is the roster screen shows 25 character spots, just like Mortal Kombat X on launch.
We didn’t see a whole lot of the story. With the exception of a few snippets, we were also given the prologue. Now I don’t want to spoil in case you want to see it, but notable things we see in the story section are as follows. A new kharacter Kronika is shown along with fan favourites Liu Kang, and Kung Lao. I recommend finishing MKX’s story before viewing the Mortal Kombat 11 prologue.
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Scorpion: Let’s be honest here, there’s basically no Mortal Kombat without Scorpion. One of the two Kharacters revealed in the announcement trailer this came as no surprise to anyone. He still seems to play the same as his mains are accustomed to. His iconic spear (kunai), his teleport, and classic air throw were showcased in the gameplay footage. However unlike every other Mortal Kombat is that his spear no longer seems to be able to continue kombos. It’s an intriguing move to differ from a kombo based game and instead seems to be geared toward the new crushing blow mechanic. This I believe will hurt kharacters like Scorpion who’s always been able to pull off strong kombos. Another change for Scorpion is the voice actor, and to be honest the new one doesn’t sound as good. This is also strange as it’s rumoured to be none other than Kevin Conroy.
Sub-Zero: We saw very little of the Yin to Scorpion’s Yang, but we all expected Sub-Zero to be in this game. Based on what was shown he appears to be Kuai Liang, and not Bi Han, and is still voiced by Steve Blum. The gameplay shown seems to have a lot of cryo-weapons as well as ice walls. Thankfully unlike Injustice 2 his iceball freezes opponents again without you having to “EX” it.
Raiden: The second of the classic kharacters to be shown first in the cinematic trailer. As things sit, Raiden has had the most extreme gameplay difference shown so far of all seven revealed kharacters. For starters he has more projectiles that have a longer wind-up, but are unleashed lightning fast (yes I made a lightning joke, couldn’t resist). Overall he feels much faster, and with the addition of his staff he also has great reach. Richard Epcar returns as the voice of now Dark Raiden which is excellent to hear as he’s done a stellar job throughout the series.
Sonya Blade: Probably the most notable voice actress change is that Ronda Rousey is voicing Sonya Blade. Which is highly appropriate given she’s a big fan of both the franchise and in particular that kharcater. The gameplay shown has a lot of command grabs and grapple moves. As expected there is still a lot of Special Forces and kicking preferences which means Sonya mains should still feel right at home with her kharacter.
Baraka: The first revealed absent kharacter from the Mortal Kombat X roster is Baraka. Though he was featured in the story he was never playable, so now Baraka mains can rejoice as the Tarkatan leader is back. His gameplay is mostly the same from MK9 with a few notable new moves akin to his first appearance in a variation Mortal Kombat. One of which is a flag he can plant in the ground and use to strike his opponents. His blades still have a brutal look and make for some stomach queezing moves that work great with the new engine.
Scarlett: This was a pleasant surprise returning kharacter from MK9. Scarlett was introduced to the series as a DLC kharacter for MK9 and quickly became a fan favourite due to her grotesque affinity for blood. However unlike MK9, Scarlett has a lot more range on the battlefield. She is shown numerous times creating weapons like spears, and scythes out of blood. She’s also been given projectiles (yes multiple projectiles) and as a result becomes less of an in your face kharacter and more of a zoner.
Geres: The final kharacter we got gameplay on is the first new one on the roster, Geres. Geres seems like a lesser version of Kronika as he seems to be able to control time. Along with time he’s also shown using a lot of sand based moves. His overall play style seems to revolve around trapping opponents and the smashing them with command grabs and heavy hitting specials. Overall he looks like a cool addition to the roster by adding a new dynamic that is quite visually appealing and I can’t wait to see more of him.
Shao Khan: Unfortunately there was no gameplay for Outworlds rightful ruler, but I felt it still worth listing that he’s in the game as the pre-order bonus along with beta access.
That’s the gist of what was shown at the event. We’ll continue to give more Mortal Kombat 11 updates as they happen. Be sure to check back for more news on FandomWire!