“The game is no longer enjoyable”: 1 Part of 7 Days to Die’s 1.0 Release is Going to Get Torn Apart if Early Impressions are Anything to Go By

Did 7 Days to Die really mess up their game after just freeing itself from the shackles of early access?

7 days to die

SUMMARY

  • Redditor criticizes the new crafting system for hindering base-focused playstyles.
  • The updated system requires players to find crafting skill Magazines to progress.
  • Community suggests teamwork and resource sharing as solutions to the issue.
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The long-awaited 1.0 release of 7 Days to Die has been met with a mix of excitement and frustration. Many players are happy to see the game finally leave early access after almost 12 years, but not all is going well.

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It looks like some aspects of the update are causing some unrest within the community which may or may not have been a misunderstanding in the first place.

7 Days to Die’s Update Makes Early Game Less Enjoyable, Says Redditor

An in-game screenshot of 7 Days to Die.
One Redditor has a bone to pick with 7 Days to Die‘s crafting system. | Credit: The Fun Pimps

A recent Reddit post has captured the 7 Days to Die community’s attention. The user, who has been playing the latest experimental build, is not a fan of the crafting skills system and doesn’t hold back.

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Stay at home mum playstyle is dead.
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OP explains they’re a ‘stay-at-home’ type of player, i.e., the one who stays back at base to craft, cook, build, and do other base-related upgrades while the others explore, kill, and loot.

However, the ‘new’ crafting system has completely extinguished that kind of playstyle, supposedly.

OP is referring to the overhaul of the crafting skills system introduced by the developers to address two main issues—preventing players from skipping the progression of tool and weapon tiers and decoupling crafting unlocks from specific perk classes.

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With the update, players now need to read various quantities of crafting skill Magazines to progress through crafting tiers. If you’re at base-building at home, you’re not going to get your hands on these Magazines.

This change was made for balancing, but it hasn’t been well-received by everyone. OP misses the days when they could focus on base-building and crafting without having to venture into difficult territories.

OP Might Be a Little Misinformed on the New System

An in-game screenshot of 7 Days to Die.
It looks like OP hasn’t been playing the game regularly at all. | Credit: The Fun Pimps

OP might’ve misunderstood the new system’s nuances. The update was introduced in the Alpha 21 update back in June 2023, and the Reddit community was quick to point this out.

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Maybe OP was holding out until the current-gen console update was released to play it again.

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Some suggested that the OP’s frustration might be solved with some teamwork. Their friends could gather and share the necessary crafting skill Magazines to help the OP progress without leaving the base.

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Also having a designated ‘looter’ in the group could solve the problem. The replies insinuated that if the OP’s friends weren’t willing to help in this manner, they might need better friends.

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The crafting might frustrate players who prefer a more stationary and crafting-focused playstyle at first.

However, understanding the system and using the power of teamwork can go a long way. Teamwork makes the dream work.

Do you think OP’s concern about the new system is fair, or are the replies providing a much-needed reality check? Let us know your thoughts in the comments below!

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Written by Vibha Hegde

Articles Published: 356

Vibha is an avid gamer that has been in the content writing space for over three years. With a Bachelors in Computer Applications, Vibha chooses to explore their passion for pop culture and gaming. When not hunkered over a controller trying to beat the Demon of Hatred in Sekiro, you can find Vibha relaxing to jazz during a digital painting session.