“You don’t have to use it”: The 7 Days to Die Community Reminds One Another About the Beauty of the Game Ahead of Console Release

Is balancing more important or giving players the freedom to choose?

The 7 Days to Die

SUMMARY

  • Players should avoid using elements they find overpowered instead of pushing for their removal.
  • The game's flexibility allows for various mods and settings to enhance individual enjoyment.
  • Balancing changes should be approached carefully to maintain fun for all players.
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There’s a lot of excitement buzzing around as the 7 Days to Die console release of the stable build is imminent.

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With heightened emotions all around, one Redditor has taken it upon themselves to set some realistic expectations. For those who feel pressured to play 7 Days to Die 1.0 one way or another, this goes out to you.

There Is No Wrong to Right Way to Play 7 Days to Die

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In a game like 7 Days to Die, survival is key and the way you strategize to survive can vary. Everyone has a different concept of what the game’s overpowered elements can be (like the recently discovered sneak attack exploit), and that might make you feel entitled to call other people’s playstyles ‘wrong’ or ‘exploitative.’

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One Redditor argues against this mindset completely, saying that if something feels overpowered to you, you can simply choose not to use it.

If something is “OP” to you, don’t have to use it.
byu/UTLurker in7daystodie

While it sounds simple, it can be easy to get caught in the game’s intricacies and the community’s discourse and completely forget this.

As OP explains it, some things that are overpowered to some people might not be to others. Instead of complaining about it to the developers and trying to get it removed when other people might be enjoying it, just exert some self-control and avoid using it in your playthrough.

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OP explains that they use certain mods and settings to make 7 Days to Die more fun for them and that they know it wouldn’t be fair to others if they asked the developers to make it part of the base game.

For example, they turn off horde nights as they enjoy more casual play, and ask how others would feel if they tried to get the developers to remove it from the whole game.

Unfair, right? In the same way, OP feels people shouldn’t try to get overpowered items removed from the game.

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Players Should Have the Freedom to Choose

An in-game screenshot of 7 Days to Die.
What’s the point of playing 7 Days to Die if you’re not having fun? | Credit: The Fun Pimps

The response to OP’s post was overwhelmingly positive. It’s not rocket science—if people want to play a single-player game in a way different than others, they should be allowed to do so.

Comment
byu/UTLurker from discussion
in7daystodie

OP and another player talk about using mods like unlimited backpack space and faster vehicles on PC, and how people tend to accuse them of cheating for the same.

7 Days to Die Xbox and PS5 players can’t similarly mod their games.

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Comment
byu/UTLurker from discussion
in7daystodie

In a sea of agreement, a few players gently pushed against OP’s argument. One player explains that balancing is necessary on a case-by-case basis, providing some examples.

Comment
byu/UTLurker from discussion
in7daystodie

Ultimately, everyone just wants a fun and replayable game.

To achieve that, OP feels it’s better to keep the game fun for all rather than trying to fix every little thing people personally don’t find fun.

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What side do you stand on in this debate? We’d love to hear your thoughts in the comments below.

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Written by Vibha Hegde

Articles Published: 411

Vibha is an avid gamer that has been in the content writing space for over three years. With a Bachelors in Computer Applications, Vibha chooses to explore their passion for pop culture and gaming. When not hunkered over a controller trying to beat the Demon of Hatred in Sekiro, you can find Vibha relaxing to jazz during a digital painting session.