“After 8 years, this is so disappointing”: 7 Days to Die’s 1.0 Release Didn’t Bother Upgrading Everything as Players Hit Out

7 Days to Die fans may have been eagerly awaiting the game's official release, but it seems the developers are yet to add some improvements.

7 Days to die

SUMMARY

  • 7 Days to Die 1.0 is now officially available on various platforms after 10 years of development.
  • However, one fan has pointed out that even after so much time in the development cycle, the game’s map does not feature any unique map markers.
  • This can be a bit of a blow to the gameplay which requires exploring the map to hunt for resources that could be marked for future use.
Show More
Featured Video

When fans of the game heard that 7 Days to Die was finally getting an official release, they were undoubtedly excited. The game had been in development for over 10 years, with eight years of alpha builds and constant bug fixing to make it playable.

Advertisement

Now that the game is out officially, long-standing fans are seeing what they are enjoying from a full release. But they are also pointing to certain aspects of the game that they feel should have been changed and improved over the eight-year development cycle to make sure the 7 Days to Die 1.0 release was truly worthwhile.

7 Days to Die 1.0 Fails to Address One Fan Demand for Better Usability

×

An official release after a long development cycle usually means the studio has had a lot of time to iron out issues and implement as many quality-of-life changes as possible. So, when the game releases to some of these not being addressed, fans are understandably confused and annoyed. This appears to be the case with the 7 Days to Die console and PC release.

Advertisement

Horror survival games usually let players tag locations on their maps. Unique map markers can help players identify threats, resources, and NPCs, allowing them to choose their approach. However, it seems The Fun Pimps didn’t take this into account when releasing the full version of the game.

After 8 years, this is so disappointing…
byu/TheDerpiestDeer in7daystodie

Reddit user TheDerpiestDeer has expressed frustration with this lack of attention to detail, stating that even after eight years, all the map markers are just different types of houses. One reply to the post posits a possible solution, but it seems a little too much for the game.

Comment
byu/TheDerpiestDeer from discussion
in7daystodie

Considering the developers have added other quality-of-life improvements to the title, it’s a bit strange why the 7 Days to Die Xbox and other platforms have a rudimentary map system. Here’s hoping that The Fun Pimps can see the fan feedback and address it promptly to enhance the game for all the players.

Advertisement

7 Days to Die PS5 Edition Breaks New Ground

The character from 7 Days to Die holding an electrified weapon when facing some zombies.
The 7 Days to Die map could do with some revamping. | Credits: The Fun Pimps

When the game was first released on Sony consoles, the PlayStation 4 was the flagship. The coming of the new generation of consoles brought with it the worry of phasing out the previous, and The Fun Pimps have embraced this wholeheartedly. 7 Days to Die is now only available on PlayStation 5, as the PS4 version has been delisted from the PS Store.

This is a surprising move from a smaller developer, but also a sign of the times for the previous generation. Going exclusively to PS5 helped boost the player count by over 860%! This probably wasn’t something 7 Days to Die PC players had considered when they were warning console players about potential issues in the game.

There’s still a fair bit of work to be done to the title, and fans are expecting several updates and patch fixes to make the game a more smooth experience. But, the title shows that focusing on the new generation of consoles shouldn’t be looked at as a worrisome endeavor.

Advertisement

What are your thoughts on the game? Let us know in the comments below!

Sagar Nerala

Written by Sagar Nerala

Articles Published: 408

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.