XDefiant players are frustrated with the game’s current state, with many considering leaving due to ongoing issues. One Reddit user expressed disbelief at the title’s gameplay flaws, which many other players agreed with.
Players are complaining about inconsistent hit detection and latency issues. The situation has even got players to quit the game out of sheer frustration. And you won’t believe what the official response has been.
Xdefiant’s Launch Has Been Creative, But Not Great
The core issue seems to be the game’s hit detection. Players are finding that their bullets often don’t register hits, even when they clearly hit their targets. This is made even worse when combined with the ping and latency issues.
i think this is the most ridiculous thing i’ve ever seen in a video game
byu/coenlamont inXDefiant
Despite the game’s potential, many players feel let down by the persistent technical problems. One user compared XDefiant to Warface Breakout, another shooter that suffered from similar issues and ultimately failed.
In response to these widespread complaints, some players have already chosen to leave XDefiant, waiting for major updates before considering a return.
The combination of hit detection issues, netcode problems, and questionable engine choices has made the game a frustrating experience for players.
Hit detection is AWFUL!
byu/dylanbarney23 inXDefiant
Unlike other successful first-person shooters like Call of Duty and Apex Legends, which were developed on engines specifically designed for that genre, XDefiant‘s engine was originally created for MMOs.
Comment
byu/sh4dowProwl3r from discussion
inXDefiant
Some have appreciated transparency from the developers, but others feel it highlights poor decision-making.
The decision to use an in-house engine rather than a proven shooter engine seems particularly baffling.
The Official Response Hasn’t Instilled a Lot of Confidence in Players
Mark Rubin, the game’s executive producer, has been transparent about the existence of these problems.
In a comment on X, he explained that building the necessary infrastructure for a shooter from scratch has resulted in numerous bugs and performance issues.
Rushed out? No. What we have is an engine that has only ever been an MMO. And so all of the infrastructure for an FPS has had to be built up from the ground floor. Even CoD started on ID tech which was a shooter engine. Apex started on a shooter engine. But for us we are working…
— Mark Rubin (@PixelsofMark) July 5, 2024
Despite these explanations, many players are not pleased. Rubin suggested that players move on if they can’t tolerate the bugs, a statement that has been met with mixed reactions.
Rubin’s candid admissions about the game’s development challenges have done little to quell the growing discontent among the player base.
XDefiant‘s community is steadily declining because of these gameplay and technical issues. While developer transparency is a step in the right direction, it’s evident that big steps are necessary to retain and grow the player base.
Are you still playing XDefiant? Have you experienced issues with the game? Let us know in the comments!