“It’s so pointless”: 1 ‘Feature’ Needs to Be Removed From The First Descendant ASAP

For a game that prioritizes movement, it seems The First Descendant enjoys throwing obstacles in the player's way.

the first descendant

SUMMARY

  • The First Descendant enables players to be mobile with characters such as Bunny.
  • However, the game also features player collision, and this can break momentum, which is necessary for the character's abilities.
  • One Redditor has asked why such a feature is necessary, and replies have stated they too wish the feature was not included.
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When gamers got their hands on The First Descendant, the reception was mixed at best. There is no dearth of third-person co-op shooters in the market, and it felt like NEXON Games was just throwing another title into an overpopulated genre.

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Now, nearly a week after its release, the game has an active player base, but that’s not without its quirks. As with any live-service title, there will be bugs and glitches that must be fixed, and one player has pointed out a feature that may break one’s stride in the title.

Other Players Can Damage Your Momentum in The First Descendant

Players in The First Descendant facing off against a giant mech.
Avoid obstacles and keep moving in The First Descendant. | Credits: NEXON

Movement is an essential part of all shooter titles, be it first- or third-person. From special abilities that let the character zip around the map to Call of Duty’s new Omnimovement feature, staying mobile is one of the best ways to win. The First Descendant is no different, with one character specializing in the ability.

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Bunny, the speedster, can create electric discharges when she gains enough momentum. This is a great way to deal damage while heading to your objective. The caveat is that the player needs to maintain their momentum. Now, this would be achievable if not for a feature pointed out by one Redditor.

Uh why does player collision exist?
byu/PuzzleheadedSail8798 inTheFirstDescendant

A gamer posted on the game’s subreddit, asking why player collision is an included feature in The First Descendant. It’s not uncommon for shooters to have this feature, but it does disrupt the flow of combat and can get annoying when playing a character such as Bunny.

The player’s criticism is much the same, where they find that cruising through the stage gets interrupted when they run into a player.

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Comment
byu/PuzzleheadedSail8798 from discussion
inTheFirstDescendant

Given that so many people are choosing to play Bunny, despite being annoyed by some of her characteristics, it would make sense for NEXON to patch this feature. Others in the thread have also stated they have faced similar issues, and one even says they got stopped by something as small as a stick on the ground.

NEXON Needs to Listen to Player Feedback for the Project’s Longevity

A squad match in The First Descendant where players are facing off against a wave of enemies.
NEXON has many issues to fix in its new game. | Credits: NEXON

As with other live-service shooter titles, The First Descendant is not without its complaints and issues. One aspect many of these shooters are criticized for is the constant grind for new cosmetics. The game has an in-built microtransactions system, but many feel the process feels too tedious, stating the system feels aggressive and restricting.

Microtransactions have been a hotly debated topic for many years now, and despite the constant backlash from gamers, developers are choosing to implement them in their titles. Some are less egregious than others, such as Dragon’s Dogma 2 or the upcoming Concord, which will not have any pay-to-win features.

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The First Descendant was even stated to have some staple features missing at launch, so NEXON has a fair bit to update and include to make sure its game retains its player base. With titles such as Helldivers 2 as competition, the studio needs to do everything it can to ensure the game is not only fun but also a smooth experience.

What are your thoughts on The First Descendant? Let us know in the comments below!

Sagar Nerala

Written by Sagar Nerala

Articles Published: 347

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.