“I think the combat has been stretched to its limits”: Elden Ring DLC Shadow of the Erdtree Seemingly Proves Hidetaka Miyazaki Will Need to Change It Up

FromSoftware should pull another Sekiro/Bloodborne and do something fresh next time.

Elden Ring Shadow of the Erdtree

SUMMARY

  • Elden Ring's DLC bosses are seen as quite difficult, highlighting a need for change in the game's combat system.
  • Players are tired of the repetitive "dodge, roll, poke" formula and want new combat mechanics.
  • Fans suggest faster dodges, built-in parries, and mechanics like Bloodborne's rally system to enhance gameplay.
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Elden Ring‘s DLC has been regarded as one of the most difficult yet, thanks to the sheer power and speed of the bosses (and even some field enemies).

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Going over the public sentiment of the Shadow of the Erdtree‘s bosses, though, it seems people are starting to get tired of the Dark Souls-esque formula prevalent throughout the game. It looks like it’s time for Miyazaki to shake things up.

After Elden Ring, FromSoftware Needs to Change

An in-game screenshot of Elden Ring: Shadow of the Erdtree.
The Elden Ring DLC’s difficulty isn’t the core issue here. | Credit: FromSoftware Inc.

There’s nothing inherently wrong with the combat in the game. It’s not perfect, but it’s fun to play with. One Redditor has brought up an interesting discussion related to this topic, based on their experience of the DLC.

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Loved the DLC but I think the combat has been stretched to its limits
byu/999tekkenlord inEldenring

As FromSoftware fans might know by now, CEO Hidetaka Miyazaki truly pushes the limits of difficulty and gameplay with each release, and Shadow of the Erdtree was no different.

In this endeavor, though, the team might’ve inadvertently highlighted a staggering difference between our character, the Tarnished, and the capabilities of the newer bosses.

As OP describes it:

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There I am in Messmers fight watching him do a whole f***ing olympic gymnastic routine, backflips, quadruple frontflips, flying over me carpet bombing me in the ass with his pole (Ik Im exaggerating), and I’m just rolling for my life here.

They name the Promised Consort Radahn fight as another example, which is fun for the most part.

Comment
byu/999tekkenlord from discussion
inEldenring

The fun ceased whenever Miquella’s hair blocked the camera, which is a recurring issue with this DLC.

How Do You Go About Tackling a Topic Like This?

A promotional picture for Elden Ring: Shadow of the Erdtree.
It wouldn’t hurt for FromSoftware to try something new again. | Credit: FromSoftware Inc.

You can argue that these aren’t problems and just add to the difficulty of the game, but most of the Souls games follow the same formula (dodge, roll, and poke). Maybe it would do some good to change things up.

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Comment
byu/999tekkenlord from discussion
inEldenring

OP brings up faster dodges and built-in parry mechanics as a way to enhance combat, or even Bloodborne’s rally system, which lets you regain health after getting hit, so long as you attack an enemy fast enough.

Comment
byu/999tekkenlord from discussion
inEldenring

For the most part, the comments seemed to agree with OP’s points about the new release.

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byu/999tekkenlord from discussion
inEldenring

Some felt that FromSoftware doesn’t need to increase boss difficulty anymore, as they’ve hit a threshold. Instead, focusing on making them fun and engaging would be the better path to take.

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We saw something similar when the studio released Sekiro and Bloodborne.

They’re not the most difficult of the portfolio but are a clear product of FromSoftware’s experimentation with gameplay that absolutely knocked it out of the park.

Whether you’re a FromSoftware fan or not, we’d love to hear your thoughts on this issue. How do you think combat can be expanded upon in the next game? Let us know in the comments below!

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Written by Vibha Hegde

Articles Published: 386

Vibha is an avid gamer that has been in the content writing space for over three years. With a Bachelors in Computer Applications, Vibha chooses to explore their passion for pop culture and gaming. When not hunkered over a controller trying to beat the Demon of Hatred in Sekiro, you can find Vibha relaxing to jazz during a digital painting session.