Nexon’s The First Descendant recently arrived with a bang as it became one of the most talked about titles in the multiplayer genre. Despite the game’s many flaws, it has managed to draw a lot of attention with its engaging gameplay experience.
It has created a decent community, that always finds new ways to take advantage in or outside battle. One player recently found a trick to resolve an annoying mechanic, this trick might be very familiar to Helldivers 2 players.
Players Found a Familiar Way to Defy Logic in The First Descendant
Ever since its launch, The First Descendant has seen many ups and downs due to its many bugs and issues. Players are frustrated with the bad balancing but the immersive nature of the gameplay makes them come back for more.
One of the most annoying features is the landing animation which takes a long time and sometimes contributes to the player’s loss. However, players have been finding many ways to avoid this animation completely. Reddit user, BitchWTFwe, found one of the ways. The user simply started firing their gun and the landing animation got skipped.
However, to many Helldivers 2 players, this trick might seem familiar. They also use the same trick but instead of shooting their gun, they use an emote to avoid taking fall damage.
Probably not the first one to find out about this but he landing animation is cancellable by shooting
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Some players didn’t even know this existed.
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Others shared that this trick is useful in skipping other animations as well.
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Some shared their frustration about why the animation even exists.
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Players are also sharing other methods to avoid the landing animation.
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All the frustration from the players shows that this animation is simply a hindrance. The animation doesn’t provide any type of realism as there is no fall damage in the game to begin with.
Players Want Developers to Remove the Animation
Nexon has a long list of things they need to work on. First, it will have to show some commitment and dedication towards the game, otherwise, players will simply move on if the content is not good or repetitive.
A similar thing happened to Helldivers 2 due to its various controversies. The first step for Nexon should be to fix the various bugs and then balance the characters (Bunny is just too good).
After that it will need to listen to all the player feedback and bring changes accordingly, showing the community that the developers care about their experience. In the end, players always find their own ways to bring engagement in hopes that developers will fix the issues soon.
Did you know about this trick in The First Descendant? Tell us in the comment section below.