“The mysterious figure in the center of the room…”: Hidetaka Miyazaki’s Eye for the Smallest Detail is Why Elden Ring is Such a Hit

Working with a perfectionist like Hidetaka Miyazaki proved to be challenging for voice actor Richard Charles Lintern.

Elden Ring

SUMMARY

  • One of the NPCs added to Elden Ring in the Shadow of the Erdtree DLC, Igon, has become a fan-favorite thanks to voice actor Richard Charles Lintern.
  • The voice actor explained that didn't have a lot of lines but still he spent hours recording his lines hundreds of times.
  • As per Lintern, Hidetaka Miyazaki was very serious about Igon's dialogues.
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Igon was one of the latest additions to Elden Ring in the Shadow of the Erdtree DLC. The NPC has a questline that runs alongside the main story which rewards players with various items once completed.

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The voice actor of Igon, Richard Charles Lintern, recently opened up about the experience of working with Hidetaka Miyazaki and his team at FromSoftware, highlighting some instances that once again prove why Miyazaki is known as a legend in the gaming community.

Igon Voice Actor Talked About The Experience Of Working On Hidetaka Miyazaki’s Elden Ring: Shadow of the Erdtree

Igon in Elden Ring: Shadow of the Erdtree
Recording Igon’s lines proved to be challenging for Richard Charles Lintern (Image via FromSoftware)

Richard Charles Lintern voiced one of the most iconic characters in Elden Ring‘s Shadow of the Erdtree DLC. In terms of his dialogue, he didn’t have much but still, working with Hidetaka Miyazaki proved to be challenging for him.

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In a recent interview with IGN, Lintern explained that he didn’t directly interact with Miyazaki due to the language barrier but Miyazaki was very much involved in the process.

He expected his recording session to be short, but he spent “maybe five or six hours” recording his lines since Miyazaki is well known for being a perfectionist. Lintern said,

I would perform one of the lines – and then there would be a quite extensive conversation between Mr. Miyazaki and various other people around him in the room. Largely, I think the way things worked was, one of the other people would then speak to Adam, and explain what direction Mr. Miyazaki wanted to move in. But he, the mysterious figure in the center of the room, was very much in control of the entire operation.

Lintern explained that his recording could’ve been done in seven minutes but he ended up recording his lines “hundreds of times.” The job was challenging, but Lintern admitted that it was a good experience.

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The Team At FromSoftware Was Very Serious About Igon’s Dialogues

Igon in Elden Ring: Shadow of the Erdtree
Igon has become a fan-favorite NPC in Elden Ring: Shadow of the Erdtree (Image via FromSoftware)

Shadow of the Erdtree, which was dropped on June 21st, 2024, is undoubtedly FromSoftware’s biggest video game DLC ever. The expansion pack added new weapons, equipment, weapon skills magic, enemies, boss encounters, and plotlines.

Further in the interview, Lintern explained that the experience was completely different from anything he had worked on before. He added that everyone at FromSoftware, especially Hidetaka Miyazaki, was very serious about Igon’s dialogues,

The attention to detail that was given to the character and the performance was pretty much greater than anything I’ve experienced before – Comparable with characters in Shakespeare that I’ve played and stuff. People were taking it extremely seriously.

In the end, Lintern’s hard work paid off as Igon is easily one of the most popular NPCs in the game now. Igon’s monologue when he is summoned to aid the player in the fight against Bayle the Dragon is one of the main reasons why players love the character and it’s all because of Lintern’s efforts and Miyazaki’s vision.

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Written by Farhan Asif

Articles Published: 1179

With over 2 years of experience in content writing, Farhan Asif is a seasoned writer at FandomWire where he specializes in bringing the latest news and insights from the world of entertainment and gaming to readers around the world. With over 700 published articles for FandomWire, he has also written more than 750 articles for AnimatedTimes. Apart from this, he has a passion for coding and is pursuing a degree in computer science. During his free time, Farhan loves to play video games and hopes to create a video game of his own one day.