“All of the other outfits are just juicy fan service”: Stellar Blade’s Skins are Getting Criticized For an Entirely New Reason Even The First Descendant has Escaped

Eve’s appearance is both important and immersion-breaking in Stellar Blade!

Stellar Blade and the Last Descendant

SUMMARY

  • Stellar Blade fans are claiming Eve’s costumes lead to the breaking of immersion in the game.
  • They state this is the case, as the costumes are not outfits one would see on a battlefield.
  • Despite having a similar skin, The First Descendant has not faced such criticism.
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Stellar Blade’s futuristic aesthetics are reflected in almost all aspects of the character and environment. The Naytibas form a perfect contrast to the sleek and modern look of the ships, weapons, and characters.

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However, despite the masterful artistic vision of Hyung-Tae Kim, not every aspect of the game has received the same level of detail. This has been pointed out in a now-deleted post, with a special focus on the many costumes available to Eve.

Costumes in Stellar Blade Are Fashionable but Not Functional

A close-up shot of Eve from Stellar Blade.
Stellar Blade‘s costumes are eye-catching but not practical. | Image Credits: Shift Up

With games going above and beyond to become more immersive, even the smallest discrepancies can cause the experience to be interrupted. Some developers, such as Ninja Theory, have gone so far as to limit the frame rate capabilities to deliver the most immersive and cinematic experience.

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Stellar Blade is, undeniably, a beautiful game, and, despite its many controversies regarding the character design, the title has proven to offer equal amounts of substance and style. However, despite creating an eye-catching aesthetic, Hyung-Tae Kim may have missed out on a crucial factor in his game design.

In a now-deleted post, one fan criticized the lack of immersive suits in the game. Stellar Blade has a number of suits players can use to customize Eve’s look. But one common trait is that none of them are what can be considered combat-appropriate. Replies to the post offer their theories as to why the suits look as they do.

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Another reply offers a more lore-appropriate reason for the suit selection.

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Not everyone feels adversely about these suits, as some are far more on the fence.

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It is interesting to see that while Stellar Blade is being criticized for this reason, The First Descendant also features a fairly risque outfit for the game’s speedster, Bunny. The Ultimate Bunny skin is not one a soldier would wear to a gunfight, but the reason for the lack of criticism may be that the looter shooter is not intended to be an immersive experience.

Despite Criticisms Fans Want More from SHIFT UP

Eve from Stellar Blade engaging in combat with an Abbadon Naytiba.
The game may be getting a sequel! | Credits: Shift Up

The game wasn’t without its faults, but Stellar Blade proved that it was more than just fan service. It’s impressed so many people that they are hoping it gets a sequel and possibly a third installment as well. SHIFT UP has alluded to a sequel in the past, so at least one more game in the series may be coming.

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Other fans have also been recounting their experience with the game, pointing out things they would have liked to see included. One such is the fight with the giant Naytiba creature that can take down ships. While it would have been a difficult fight, we may see such an altercation in a sequel or possible DLC.

Fans are also hoping SHIFT UP continues to release new Stellar Blade-related merchandise. The newest request is an art book, which could show concept art and other design processes for the title. Given that Hyung-Tae Kim is known for his amazing art, an art book would be well appreciated by fans.

What do you think of Eve’s costumes? Let us know in the comments below!

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Sagar Nerala

Written by Sagar Nerala

Articles Published: 347

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.