“About damn time!”: It’s Taken a Mod to Do to Starfield What Bethesda Cared Enough to do in Fallout

You can finally tell your companions what to do in Starfield!

Starfield and Fallout

SUMMARY

  • When Starfield launched, it did not include the feature to command your followers.
  • This feature has been present in previous Bethesda games, so players were surprised to see it left out.
  • A mod on Bethesda Creations now allows players to direct their companions, and many wonder why it was not included from the start.
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Starfield was intended to be Bethesda’s magnum opus, but the title has fallen short of every expectation. The space odyssey is now viewed as a generic RPG paired with some amazing visuals that require heavy modding to be an enjoyable experience.

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The surprising aspect of the game is that Bethesda has not even implemented all of what it learned from previous titles into its latest release. The modding community has had to take matters into its own hands to introduce even basic features, such as follower directions!

New Starfield Mod Allows Players to Direct Followers

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Most Bethesda games allow players to recruit followers as companions for their adventure. Each companion has their own skill set, but every game allows the player to command the follower with basic tasks such as moving to a particular location, remaining still, or engaging in combat. Unfortunately, Starfield did not launch with this feature.

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When in development, Starfield promised to be an experience unlike any other, utilizing everything next-gen systems had to offer to enhance the RPG genre as a whole. However, it seems a lot was cut out of the game, some of which point to a grander vision that could have benefited the final release. One of these details that ended up on the chopping block was the ability to direct your followers.

Thankfully, the modding community has pulled through, and Bethesda Creations user xtcrefugee has ensured Starfield players can control their companions. The OP states this feature was cut from the game due to some issues, so, surprisingly, a modder can make it work when an entire development team is struggling.

Replies to the post express the same incredulity that this feature was not in the game at launch.

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Given that Skyrim, which was released in 2011, had this feature, as do most Bethesda games, it was surprising and disappointing to see it left out of the game. Mods may help ensure players can enjoy the game as they wish, but they also highlight the shortcomings of the studio. This can lead fans to develop negative sentiments regarding the developers if the community is busy fixing even the most basic issues in the game they paid for.

Starfield’s DLC Needs to Make Some Big Moves to Impress Players

A spaceship in Starfield travelling at incredible speed through space, warping its surroundings.
Starfield’s journey is ongoing, but the destination is unclear. | Credits: Steam

When Shattered Space was first revealed, people were excited while also keeping their expectations in check. The Starfield expansion is slated to launch later this year and bring an entirely new narrative adventure for the player, but it will also need to make several additions to uplift the experience as a whole.

Those playing the game have not been holding back their criticism, with some going so far as to say that a space game is missing a core space mechanic such as an airlock. While it may seem like a small inclusion, Starfield is all about getting into the moment, and an airlock could really enhance the feeling of immersion.

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Players would also like to see in-game interactions improve and offer more meaning and depth. This was something Bethesda nailed in Morrowind and Skyrim, as each interaction could be unique and engaging.

What are your thoughts on Starfield currently? Let us know in the comments below!

Sagar Nerala

Written by Sagar Nerala

Articles Published: 355

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.