Despite being just a few months away from its release, it appears that fans of Assassin’s Creed Shadows continue to carry mixed feelings for the game. You can’t blame them either, given the constant stream of controversies and strange game design choices that keep getting surfaced along with all the good stuff.
The latest in the latter category is the franchise’s viewpoint system, which Shadows is allegedly changing. The problem is that the change doesn’t seem to be for the better, and fans have already come up with better solutions than what Ubisoft has showcased with the game.
Assassin’s Creed Shadows’ Viewpoints Are a Departure From the Series’ Traditional System
Most reading this would already be aware of just how disappointed fans have been feeling with certain inclusion and exclusion of features in Assassin’s Creed Shadows from the game’s predecessors. The latest in this line of disappointments is the game’s departure from the traditional viewpoints that have been a series staple since the very beginning.
Here’s the funnier bit, though—one fan on Reddit, seemingly out of disappointment, has suggested a better implementation of the viewpoints, which is not only brilliant but can also serve as the perfect innovation point for Ubisoft.
changing the Synchronisation Viewpoints (just an idea)
byu/DylenwithanE inassassinscreed
The idea is very simple—use the viewpoints to reward players for exploring the vast open world, showing them the quests they completed, the people they met, and the challenges they faced. Not only would that maintain the theme of“synchronizing,” but it would also feel super satisfying from an exploration standpoint.
Here’s a suggestion of our own: make climbing such viewpoints a proper challenge that forces the use of players’ mechanical talents. That way, the “exploration recap” can be all the more rewarding. Try it, Ubisoft, these are the best ideas that you’ll arguably ever receive for this system.
Is Assassin’s Creed Shadows a Return to the Franchise’s Roots or an Evolution of Its Core Tenets?
Now, keeping all the talks about romance options that’s all the rage at the moment to the side, there is a lot to unpack with Assassin’s Creed Shadows that people haven’t even started at, with a few folks still stuck at Yasuke and his specific playstyle’s inclusion in the game.
From bringing the focus back to the more open-ended approaches to assassinations, combing the old school stealth mechanics with the modern era’s brutal combat system, to finally presenting a fusion of Japanese culture with the aesthetics of Assassin’s Creed, there is a lot here that players can already feel hyped about.
At the end of the day, though, how the game comes out is still a fog-shrouded mystery, so for now, all we can do is keep our fingers crossed and hope that it turns out to be the kind of Assassin’s Creed game fans can hold in high regard.
With that said, what are your thoughts on Shadows so far? Do you think Ubisoft’s decision to change viewpoints was a bad one? Let us know in the comments below!