“It’s really cool for playing in a realistic way”: Assassin’s Creed Shadows Confirmed to have Axed 1 Feature No-one Needed (or Wanted) Removed

Exploring new features in Assassin's Creed Shadows

Assassin’s Creed Shadows

SUMMARY

  • Assassin's Creed Shadows set in feudal Japan with dynamic seasons.
  • Meditation replaced by a dynamic weather system impacting gameplay.
  • Fans discuss changes in time management and gameplay mechanics.
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The highly anticipated Assassin’s Creed Shadows is creating buzz due to its distinctive backdrop in feudal Japan and commitment to pushing boundaries. Recent revelations have showcased a living, breathing environment with significant seasonal changes, diverse romantic storylines, and an emphasis on character connections.

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Nevertheless, the choice to eliminate the well-known meditation feature has sparked discussions within the fan community.

Changes in Time Manipulation in Assassin’s Creed Shadows

Assassin's Creed Shadows is proving the naysayers wrong as more information emerges regarding the latest AC installment.
Assassin’s Creed Shadows faced some level of controversy but is shaping up to be a great gaming experience. Image Source: Ubisoft

In the past, meditation was a handy tool for changing the time of day in Assassin’s Creed games. Though it might seem trivial, it’s another potential concern in a game that has already faced controversy over its historical accuracy among certain players.

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Some gamers found meditation useful for planning their strategies. The decision to replace meditation with a dynamic time system in Shadows raises questions about player control and the sense of being fully engaged in the game world.

Instead of meditation being used to manipulate the time in Assassin’s Creed Shadows, the developers have implemented a dynamic weather system featuring four distinct seasons – spring, summer, autumn, and winter. These seasons not only impact the visual environment but also have implications for gameplay.

We Got Good & Bad Assassin's Creed Shadows News...

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Stealth tactics may need to adapt to the lush spring foliage or the snow-covered winter landscapes. Furthermore, players have the option to tackle Templar targets in any season, potentially leading to varied experiences during these encounters.

While the dynamic seasons contribute to a more realistic and strategically rich experience, some players are concerned about the absence of meditation and are curious about alternative methods for managing time flow, such as whether players can use sleep mechanics similar to Eivor’s bed in Assassin’s Creed Valhalla.

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Although there has been no official confirmation on the inclusion of a sleep mechanic, the possibility remains.

Immersion Through Dynamic Seasons and Cinematic Realism

Ubisoft's removal of the Meditation System forces Shadow's to rely on its dynamic environment and weather changes. assassin's creed shadows
Ubisoft’s focus on dynamic environments is meant to add a level of immersion to gameplay. Image Source: Ubisoft

The creators of Assassin’s Creed Shadows are clearly striving for a more immersive experience by highlighting a world that responds and develops naturally. An instance of this approach is the game’s ever-changing seasons.

Another noteworthy aspect is the elimination of manual headgear control during cutscenes and conversations, which enhances a more cinematic and realistic experience. The effectiveness of a flexible time system in Assassin’s Creed Shadows will hinge on its seamless integration with the fundamental gameplay cycle.

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Will players view the constantly changing seasons as invigorating or vexing? Could alternative methods for managing time arise, like a sleep mechanic? Only time, or rather, the shifting seasons of Shadows, will provide the answer.

Intrigued by the dynamic time system, or will you miss the control offered by meditation? Give us your thoughts in the comments below!

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Written by Chad Glapion

Articles Published: 29

Chad Glapion is an avid gamer since the mid-'90s, with a passion for narrative-focused and grand strategy games. He's also a pet dog and reptile enthusiast and a writer of speculative fiction. Personal favorite games include the original Mass Effect trilogy & the Crusader Kings series.