“Even more difficult to explain than Metal Gear”: Not Death Stranding, Hideo Kojima Admits 1 of His Other Games was Even More Confusing to Others

But he did it, he pulled it off!

Death Stranding

SUMMARY

  • Boktai was notable for its use of a solar sensor, which required users to play it outdoors.
  • Original series consisted of three video games, whereas a fourth one wasn't localized under the same title.
  • It has been deemed by critics to be a mash-up of Hideo Kojima's Metal Gear and Castlevania.
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When it comes to the complexities of making video games, Hideo Kojima always finds a way around them. It’s not just Metal Gear or Death Stranding that showcases what he is capable of; there’s another game that was first released in 2003.

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The Boktai series of video games focuses on undead creatures whom vampire hunters need to take care of. It wasn’t just a normal game that one plays while sitting in the comfort of their house, users were required to see the sun, literally.

Hideo Kojima Knows How to Make Things Work

Hideo Kojima made use of solar sensors to charge in-game weapons.
Hideo Kojima made use of solar sensors to charge in-game weapons. Credits: Kryschnack Longplay on YouTube

It appears like Hideo Kojima was determined to push the kids outside of their homes to get some sun. And what better way to do it than by making an engaging game that users won’t be able to play to its fullest until they give the game’s cartridge that essential sunshine vitamin?

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The video game auteur recently shared a post on his account on social media network X (formerly Twitter), where he revealed it was even more complex than Metal Gear Solid.

That also explains the artist in Hideo Kojima, who always wants to do something different. The sunlight would charge the in-game weapons so users could defeat enemies. But a lack of sunlight would coerce them to avoid conflict. A lot of brains go in there.

He’s known for his approach to making video games, too. He wants the users to have a sense of freedom. Boktai was certainly that kind of game.

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Like the Sun, Use of Those Sensors Lost to the Dusk

The use of sensors was eliminated for good with the Lunar Knights.
The use of sensors was eliminated for good with the Lunar Knights. Credits: Kryschnack Longplay

More interesting than the use of a photometric sensor was the game’s sync with our time in the real world. Users were required to set a time zone before embarking on a journey in a world overrun by the Immortals. Hope rose alongside the sun every day.

There’s a concept called the Solar Tree in the game that takes damage during the night. Users can cure it while playing in sunlight. To add to the realism, sound and visual effects like the chirping of birds and some orange glow around the sun appeared under the real life sun.

With the arrival of the third game, Sabata’s Counterattak, the use of a photometric sensor became optional. And with Lunar Knights, which was also a revamp of the series, the use of the sensor was gone for good.

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Have you played the Boktai series of video games? If yes, how was your experience? We would like to know about it in the comments section below.

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Written by Anurag Batham

Articles Published: 319

Anurag Batham is a video games correspondent at FandomWire. With over two years of experience in writing for different industries, his past works show his passion for the metaverse and his awareness of the environment. He's always playing with ideas to turn them into captivating stories.

A gaming enthusiast who can prove it when you have a round of Call of Duty (COD) with him. And it may take more than a coffee with him if you are to talk to him about Marvel. One can find a reader in him who's always keen to perfect what he already knows and to learn everything new.