“All party members should get…”: The First Descendant Devs May Be Nice, But We Doubt They’re Nice Enough to Please 1 Fan

It feels like NEXON doesn't want people partying up with their friends.

The First Descendant

SUMMARY

  • Players must match the element of Void Fragments to obtain rewards, disadvantaging mixed-element teams.
  • Redditor suggests shared party rewards and reducing the resource burden for initiating Void Fragment use.
  • Non-Attribute characters struggle with farming, highlighting a need for a more balanced system.
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In The First Descendant, grinding is the name of the game. Void Fragments are just one of the many materials you need to min-max your character, but complaints are rising left and right as it’s not the easiest to obtain them.

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One player in a recent Reddit post makes a suggestion after extreme frustration at the current state of Void Fragment farming in the game. DOes their argument hold any credence?

Players Feel The First Descendant Needs to Ease Up

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The First Descendant Void Fragments are important missions in the game, as they drop Void Shards which can be used to obtain high-level rewards.

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They’re found randomly throughout the game, and need to be destroyed by players who match the specific element of the Void Fragment. This also means only those players who meet this criteria can collect its rewards, and party members get dust.

All Party Members should get Void Fragments as long as 1 person is the proper Element.
byu/Its_Syxx inTheFirstDescendant

As this Redditor mentions, it’s a huge issue for players who want to team up with friends, as all party members are forced to either play the same character or share the same element to get the rewards.

They propose that The First Descendant party rewards are shared by all as long as at least one person is the correct element.

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OP also brings up the current system requiring all party members to pay when using Void Shards at a reactor. Instead, it should be modified so that only the person initiating has to pay, reducing the resource burden on the rest of the party.

This isn’t the first time players have complained about the game being too hard on players in some aspects. An issue recently came up about blueprints being too hard to grind, and players felt it simply wasn’t worth the effort.

The Game Might Be Skewed Toward a Few Characters

An in-game screenshot of The First Descendant.
The First Descendant feels like it’s punishing partied players. | Credit: NEXON

A lot of people under OP’s post resonated with their statement. They expressed similar complaints about the system and felt that players with certain characters had a much bigger advantage than others.

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byu/Its_Syxx from discussion
inTheFirstDescendant

For example, Non-Attribute characters won’t have much luck with Void Shard farming. Those who picked or later obtained Electric and Ice characters are going to have a breeze.

As mentioned, Viessa is currently the only Chill Descendant out there, so until the game releases more, you’re pretty much out of luck if you didn’t pick her at the start.

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byu/Its_Syxx from discussion
inTheFirstDescendant

One player argues that a much more fair system would be that you get the rewards so long as you have the character in your inventory.

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Having to switch out just to match the element is a pain, especially as you have to run back to a safe spot to do it.

What do you think about this whole argument? Is NEXON in the right here, are has it set up unnecessary obstacles for something that should be must more streamlined? Let us know in the comments below!

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Written by Vibha Hegde

Articles Published: 412

Vibha is an avid gamer that has been in the content writing space for over three years. With a Bachelors in Computer Applications, Vibha chooses to explore their passion for pop culture and gaming. When not hunkered over a controller trying to beat the Demon of Hatred in Sekiro, you can find Vibha relaxing to jazz during a digital painting session.