The First Descendant Wasted One Character That Would Have Made the Most Unique Playable Character

Jeremy from The First Descendant is hated as a character but might be accepted as a hero.

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SUMMARY

  • The First Descendant’s character roster is set to grow, and many players are sharing who they would like to see included.
  • Some fans have stated they want to see Jeremy become a playable character.
  • His teleporting ability would make him a fun choice for those who prefer to play as speedsters.
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The First Descendant allows players to take on the role of several heroes with unique abilities that best match their preferred play styles. Whether it’s a hulking tank or a light speedster, there’s something for everyone in NEXON Games’ latest release.

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However, in the process of creating the story, the developers may have made the most interesting and also the most hated character in the game. Jeremy, whom the community now collectively hates, could have become an interesting Descendant to use in a firefight.

The First Descendant Players Could Have Enjoyed Playing as Jeremy

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An in-game screenshot of The First Descendant from Nexon.
An in-game screenshot of The First Descendant from Nexon.

One of the biggest draws for hero shooters is the variety of characters the players can choose from and their special abilities. The First Descendant fans would have liked to play as one specific character, and it may have also changed his public perception.

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When do you think No.17 will come out?
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Jeremy is someone players have never gotten the chance to control, but they have already formed a pretty strong and negative opinion of him. This is thanks to the fight scenes we have seen as cinematics in the game, which have also shown off his ability. His teleporting ability is why many players would like to take him for a spin as a Descendant.

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byu/Oppiko from discussion
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Bunny is currently the most popular speedster in The First Descendant, and that is having issues within the community. Jeremy would be another in this category, thanks to his ability to zip around the battlefield. While most fans believe he would not appear as a playable character due to the events in the story, others have hopes that he may make a return.

The game has been winning over the hearts of many fans who doubted the game’s potential at its initial launch. While it has yet to achieve the previous benchmark of 250,000 concurrent players, the studio has released updates to fix many issues reported by players to ensure a smooth and seamless gameplay experience.

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New Patch Introduces a Slew of Improvement to the Game

The Frist Descendant heroes facing off against Gluttony.
The First Descendant patches strive to improve the game. | Credits: NEXON Games

The latest update released for the game has a lot of fixes that the community has been asking for a while now. The First Descendant players will now find it much easier to mine for the elusive Void Shards that are required to unlock high-tier rewards. While previously players could only focus on grinding the Shards, they can now accumulate several resources simultaneously, reducing the feeling of it being a grind.

Cooldown time between Outposts has also been reduced from 5 minutes to a single minute. While this can still feel like a long time to sit idle, people in the community have been suggesting players use the time and get some movement into their sessions to avoid falling into the sedentary lifestyle trap.

The update has also improved the functionality of some weapons in the game. Greg’s Reversed Fate is now a much more viable option for those who wanted to like the weapon but found it ineffective for their playstyle. Now, the gun’s ability will proc more often, leading to some easy increases in DPS.

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Which character would you like to play in the game? Let us know in the comments below!

Sagar Nerala

Written by Sagar Nerala

Articles Published: 397

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.