The First Descendant is one of the best games if players are looking for a chaotic battle coupled with cooperative gameplay. This game offers a wide variety of characters to choose from and allows players to farm them for free.
Alongside characters, players have various types of weapons and tools to help them defeat waves of enemies and bosses. While this combination provides a great experience, players are still frustrated that they can’t use these tools freely outside battle.
Players Want The First Descendant to Change Tools Cooldown System
Ever since its launch, The First Descendant has been very popular but has also faced various issues such as microtransactions, unfair character balance, and bugs. Yet, players were happy to ignore these issues because the gameplay was fun, and defeating waves of enemies or taking on a Boss with friends was exciting. to say the least.
However, players have recently started raising frustration about one of the tools cooldown (CD), Grappling Hook. It is one of the most fun tools to use as it helps players climb big buildings or also helps in battle (closing the gap or getting away). The issue is when used outside the battle, the tool still has the cooldown which hinders the smooth flow of the exploration (removes fun).
Reddit User, Wyck_Titalus, recently raised this issue in The First Descendant community, leading to many players agreeing with the post. This has created a huge buzz and players are saying that it removes the fun out of the mechanic and in reality slows them down.
Grappling hooks should have no cooldown outside of combat. For fun sake!
byu/Wyck_Titalus inTheFirstDescendant
Players want developers to make this change.
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byu/Wyck_Titalus from discussion
inTheFirstDescendant
Players are even suggesting to remove the cooldown during combat as well.
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byu/Wyck_Titalus from discussion
inTheFirstDescendant
While some want this change to swing around.
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byu/Wyck_Titalus from discussion
inTheFirstDescendant
This thread shows that players are always looking to add some fun in and outside battle. While the battle in the game is already fun because of the characters’ abilities, making the few tools have no CD outside battle, especially grappling hook cooldown would tingle the player’s creativity even more.
Nexon Should Listen to the Player’s Feedback
![The image shows players fighting a boss in The First Descendant.](https://fwmedia.fandomwire.com/wp-content/uploads/2024/07/27051741/the-first-descendant-2-1-1024x576.png)
In a surprising turn of events to most players, Nexon has been fairly active recently in addressing the various issues The First Descendant has been facing since its release.
The studio has not only accepted that some various bugs and issues need fixing but it also has already released a few patches to fix some of the issues. This has created a lot of faith in players as they are looking to enjoy the game for years to come.
In hopes of getting heard by Nexon, the community has been vocal about their discontent on various forums. This provides the studio with a golden opportunity to show the players that it is committed to enhancing their gaming experience.
In the end, as players continue to thrive and enjoy the gameplay in The First Descendant, the studio should look to further enhance that experience by listening to feedback.
What is your favorite weapon in the game? Tell us in the comment section below.