“Did Kojima direct this trailer?”: This New Trailer For Karma: The Dark World Looks Reminiscent of Both Metal Gear Solid V and Death Stranding

Karma: The Dark World's trailer is out now and there is a rising speculation in the air that Hideo Kojima's work in MGS and Death Stranding has inspired it.

karma the dark world-metal gear solid v-death stranding

SUMMARY

  • Karma: The Dark World's trailer is out now and it is being speculated to have been directed by Hideo Kojima
  • The game's major themes revolve around identity crisis and self exploration through a cinematic and eerie lens, which is considered to be Kojima's forte.
  • Hideo Kojima's involvement with Karma: The Dark World seems to be meek.
Show More
Featured Video

Hideo Kojima is known for creating visually stunning and emotionally rich games. He is a master at his work and has been a part of some of the biggest games in the world.

Advertisement

Pollard Studio LLC’s upcoming game, Karma: The Dark World’s trailer draws inspiration from games like Death Stranding and The Phantom Pain. The release date for the game is yet to be announced.

Despite the Many Similarities, Kojima’s Involvement With Karma: The Dark World Is Non Existent

×

Karma: The Dark World deals with memory altercation, as revealed in the trailer, which seems to bear a striking resemblance to some of Kojima’s hit games, including The Phantom Pain and Death Stranding.

Advertisement

However, his involvement in the game is non-existent, as nothing has been officially announced by any of the two parties involved. The game takes players into a deep dive where reality fades and memories begin to alter, making it difficult to make sense of reality and lose trust in one’s instincts.

This latest trailer’s striking resemblance to Death Stranding and The Phantom Pain is due to the surreal dialogue and the main character waking up disoriented in bed with a scientist exchanging dialogue with him, which is reminiscent of the trailer for The Phantom Pain.

Metal Gear’s creator is best known for making cinematic and emotional games that often run along the themes of alienation and self-fulfilment through fighting the demons of our minds.

Advertisement

Karma: The Dark World is produced and directed by Yonghe Wong, who also made A.D. 2047, which was released in 2021.

The Release Date Is Yet To Be Announced

Karma: The Dark World. Image Credit: Pollard Studio.
Pollard Studio’s latest game, Karma: The Dark World, is in its newest Unreal Engine 5 form. Image Credit: Pollard Studio

The game has only just started to reveal itself to the general public after making its first appearance at Gamescom this year. There might still be time before players get the game in their hands.

However, it has been officially announced that a 30-minute demo will be released on Steam in a couple of months in October, which will be available on Steam.

Advertisement

The game follows an eerie path where reality is put into question as the lines between real and fiction fade into the memories of suspected minds in the game.

Karma: The Dark World is a first-person cinematic psychological horror game set in 1984 that requires players to dive deep into the minds of people, leading to a world full of deceit and espionage.

It is a cinematic game, which means that there will be a lot of focus on the visual language, as it will be a major contributor to setting an eerie tone for the game.

Advertisement

Hideo is famous for his cinematic brilliance, which he has proven countless times with his previous games. He takes games and treats them similarly to films, which is something that sets his games apart from the other similar titles out there.

This might be a major reason why the trailer for Karma: The Dark World was compared so heavily to his work. What do you think about it? Let us know in the comments below.

Avatar

Written by Anupam Lamba

Articles Published: 149

Anupam Lamba is an avid gamer and film lover. After completing his bachelors in Mass Communication he started working as a writer in the Indian film industry before his love for gaming made him venture into the lanes of Fandomwire and he started working as a gaming writer here.