“Who pays for something like that?”: Struggling With Black Myth Wukong? Instead of Getting Gud, You Can Always Just Pay To Level Up

The gaming community is baffled by the intense difficulty of Black Myth Wukong and some players are willing to pay to level up rather than grind.

black myth wukong

SUMMARY

  • The gaming community is willing to pay to advance in Black Myth: Wukong.
  • Game Science has yet to make a move against other players who offer services to improve their gaming experience.
  • Black Myth: Wukong is now available on the PlayStation 5 and PC.
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After years of anticipation, Black Myth Wukong is finally available on the PlayStation 5 and PC. The gaming community has high hopes for this new and ambitious project inspired by Chinese mythology, and early impressions have been extremely positive; unfortunately, not everyone has the same level of skill to progress but has the wallet to do so.

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The game is somewhat influenced by the intense combat and difficulty of the Soulslike genre and players are forced to put in the work and effort to get stronger and sharpen their skills. Unfortunately, the modern age encouraged players to look for shortcuts.

Other Black Myth Wukong Players Would Not Mind Spending a Little Extra to Advance

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Sun Wukong on a cloud ready for fight

The game developers of Game Science spent years perfecting this project and the initial reactions of players made years of sacrifice worth it. The hype and anticipation on a different level led to Black Myth: Wukong shattering records achieved by other equally successful games on the PC platform which is a testament to the influence and power of single-player games.

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Players are struggling to keep up with the game’s intense difficulty which is too much to handle and seek other ways and methods to advance at any cost, mentally and financially. It appears there is a group that offers different services to level up and grind powerful gear, assist during boss fights, and many more which is an unusual business venture in 2024.

Other players take satisfaction in taunting hostile forces by simply walking toward them and think this is the best character trait of the Destined One. Players are no longer interested in working hard to get out of sticky situations and prefer to pay and get an easier way out which is counterproductive in a game that requires players to struggle and conquer.

Paying rather than suffering and enduring the pain is detrimental in the long run. This activity encourages players to be lazy and throw money at all their problems rather than manning up and facing it headfirst without fear.

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There is a difference between buying your way out and working hard for it. Unfortunately, players will always go for the path with the least resistance.

Game Science Would Not Appreciate Players Implementing a Pay-To-Win Feature

The Destined One with a flaming weapon
Players are not interested in the struggle and are focused on the reward. Image Credit: Game Science

The game developers implemented an ambitious mechanic where players can take on the form of previously defeated bosses. It is an interesting take on rewarding players with enemies that gave them a hard time and using them to their advantage to advance.

Paying to win was never the way intended by the game developers, if it means anything, it is damaging their life’s work. Shortcuts come at a price and players are willing to pay to get through tougher boss fights, levels, and time-consuming tasks.

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Game Science didn’t spend all these years working on this project to encourage players to use their money instead of skill. It is disrespect of the highest order and an insult to the developers.

Hopefully, the game developers will notice and end this nefarious activity. Playing isn’t all about winning and the struggle matters the most. What are your thoughts about Black Myth Wukong so far? Let us know in the comments section below!

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Written by Rouvin Josef Quirimit

Articles Published: 919

Piqued by his interest in superheroes during the early days of Marvel movies, Rouvin fell in a rabbit hole of pop culture. His passion for movies led to video games and he fell in love with God of War, The Last of Us, Uncharted, Red Dead Redemption, and more great single-player games that paved the way for his career as a gaming writer.