Like several next-gen games, the upcoming Dragon Ball game is among the latest marvels developed on Epic Games’ Unreal Engine 5. It’s not just the larger arena settings for the battles, but the details that make it worthy of spectacle.
As it has been for the past few months, fans on X (formerly Twitter) were again seen discussing the details, this time about the water physics. Video game visuals have certainly come a long way; this new title appears to have pushed Unreal Engine 5’s limits.
Dragon Ball: Sparking Zero’s Water Physics Have the Fans Hyped
Whoever has come across the trailers for Dragon Ball: Sparking Zero, it may have given them the original anime-like vibes.
All thanks to Unreal Engine 5, the developers were given the tools to bring out the very best when environmental details are concerned.
In one recent Dragon Ball: Sparking Zero clip, Goku is seen charging and using a Turtle Destruction Wave. But how it was affecting the water beneath it caught fans’ attention.
The water effects are awesome. This is a true PS5 Next Gen Dragon Ball Game #SparkingZero #DragonBallSparkingZero #DBSZ #gamescom2024 #PS5 pic.twitter.com/MqfuRqSwva
— Sparking (@Sparkingultra) August 21, 2024
That has gotten fans hyped about it, as this comment indicates.
Hyped hyped hyped!!
— clank simmons (@ClankSimmo17085) August 22, 2024
While it’s not like the physics fans have seen in other games like Call of Duty: Modern Warfare (2019) or Red Dead Redemption 2, given that it’s an anime-based video game, they can safely call it a terrific work done by the Dragon Ball: Sparking Zero creators.
While fans on X are discussing it now, Redditors have been talking about how clean the water physics are for a couple of months.
The uprising in water is CLEAN
byu/StrawHatRen intenkaichi4
Some trailers for the game showcase the kind of splash that appears when an opponent is sent flying in it.
Concerning Water Physics, These Games Are a Blast From the Past
![A screenshot showcasing Master Roshi sending Kakunsa away in water in the upcoming Dragon Ball game.](https://fwmedia.fandomwire.com/wp-content/uploads/2024/08/26105150/kakunsa-master-roshi-dragon-ball-sparking-zero-1-1024x576.jpg)
It’s natural to think that the gaming engines of today are capable of taking visuals to a whole new level. But that’s not exactly a fact. Some video games developed on older engines have water physics that surpass the ones we see today.
One of the games with some of the finest water physics was Crysis 3. Developed on CryEngine 3, it holds an immensely detailed water simulation, be it ripples or splashes in it.
Another game is Uncharted 4: A Thief’s End, which was developed on Naughty Dog Engine 2.0 and does a great job at flowing waters. It also showcases the developer’s seriousness towards the environment.
Sparking Zero may not bring water physics like them, but it will still be a visual spectacle given the mix of reality and anime. The game is slated to be released on October 11, 2024, and we may see a few more trailers that’ll fill the roster.
What do you think about the water physics in the game? We would like to know your thoughts in the comments section below!