Baldur’s Gate 3 Copied a Marvel Studios Technique that Tom Holland Hates, but Contributed to Larian’s Success More than they May Have Realized at the Time

Looks like Marvel and Larian both appreciate authentic performances.

baldur’s gate 3, tom holland


  • Baldur's Gate 3 was a title that took the industry by storm in 2023 and for very good reasons.
  • In an interview, one of the game's voice actors revealed that the game's makers used a strategy similar to Marvel Studios.
  • While the motivations were probably different, the strategy worked out phenomenally and led to brilliant performances in the game.
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Baldur’s Gate 3 emerged as a favorite for critics and consumers in 2023; apart from being a commercial success, the game also dominated video game awards. In an interview with Samantha Béart, one of the voice actors for the game, something interesting was revealed.


The game’s developer, Larian Studios, used a strategy that Marvel Studios has also used. The strategy, despised by Tom Holland, also worked well for the independent game studio and probably ensured no unrequited leaks in the creative funnel.

Baldur’s Gate 3 Developer Larian Studios Used Marvel Studios Strategy in a Clever Way

Samantha Béart played Karlach in Baldur's Gate 3.
Samantha Béart played Karlach in Baldur’s Gate 3.

Tom Holland is infamous for accidentally revealing much more than he was supposed to about the movies he worked on for Marvel. This led to him unknowingly spoiling some details about the upcoming project. Baldur’s Gate 3 is known for its nuanced characters, and to achieve this, the game’s developer studio employed a similar approach.


In an interview with Samantha Béart, the voice actor for Karlach in the game, Escapist Magazine asked how the voice actor’s experience with Larian differed from her other works, and this is what she revealed:

with Karlach, I didn’t have access to everyone else’s lines and therefore what they made of her, and I had to trust the directorsI was eventually written for, so it became easier, as I was playing to my strengths and all my naughty habits became character traits.

It is fascinating that the approach the Indie studio and a multi-billion dollar movie studio took was similar. While the former wanted to keep things discreet, the latter wanted to bring out the best, most authentic performance by the actor in the recording booth.

How Larian Studio’s Strategy Helped Baldur’s Gate 3 Success

The strategy was perhaps one of the reasons the characters in the game felt so authentic.
The strategy was perhaps one of the reasons the characters in the game felt so authentic.

As with any performance art, the more authentic the looks and sounds, the more appreciable it is. Larian’s work on the game was infused with attention to detail, and Baldur’s Gate 3 has undoubtedly set new standards for the genre and the industry.


Larian’s strategy ensured that the voice characters could do what they wanted to be truly creative and not be swayed by how other characters in the scene reacted to her lines. All of this allowed for artistic freedom and nuance, one of the two factors that have made Larian’s latest title the standout in the industry.

It is imperative that something of this sort wouldn’t have been possible had it not been for the directors of the game. But, the strategy looks to have worked like a charm overall, as this led to the game having so many complex and nuanced characters, making its world so much more prosperous.

What do you think of this uncanny similarity between Marvel and Larian? And which character from Larian’s title is your favorite? Let us know your thoughts in the comments below.


Written by Sparsh Jaimini

Articles Published: 449

Sparsh Jaimini Sharma is a video games enthusiast and a Games Writer. A true white-blooded Madridsta. He is often seen grinding away at EAFC 24's Ultimate team and learning to code when he is not writing. A Batman fan and Arkham Games connoisseur. He is the quintessential DC aficionado.