Bethesda Fixed One Big Issue From Skyrim and Fallout 4, and Fans Will Feel It While Playing Starfield

Bethesda Fixed One Big Issue From Skyrim and Fallout 4, and Fans Will Feel It While Playing Starfield

Starfield is one of the most anticipated games this year. This colossal open-world space RPG from Bethesda Game Studios has similarities to its predecessors, but the main story differs by avoiding a trope that created differences in The Elder Scrolls 5: Skyrim and Fallout 4. Starfield draws inspiration from the fourth Elder Scrolls installment in 2006, Oblivion. Bethesda fixed the annoying plot setting in Starfield by providing players with an incredibly expansive world with numerous opportunities.

Also Read: Over 900 People Have Made Short Work of Starfield Having Completed it Before its Official Release

What did Bethesda do right with Starfield?

Screenshot from Starfield
Screenshot from Starfield

The players can be seen gravitating through the Settled Systems in search of certain artifacts in the early part of Starfield, which are companions to a significant artifact the main character touched on in the introduction. It is said that the artifact beholds immense power and an inexplicable vision. The main character joins an organization of explorers called the Constellation, searching for knowledge about the artifacts.

It’s great to have a new premise in a Bethesda game compared to their older titles. In the early phase of Skyrim, the Dragonborn learn about their fate and the apocalyptic implications around the return of the dragon Alduin. With Fallout 4, the urgency in the main storyline is even more immediate. The Sole Survivor returns from Vault 111’s cryogenic stasis to find their partner being killed and their son kidnapped. Compared to the lenient storyline in Starfield, both of these games have relatively immediate main objectives.

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Also Read: Despite Being 25 Years in the Making Starfield Fails to Beat Game Released 12 Years Ago – Total Playtime Length Revealed

Is exploration more focused on Starfield?

Exploring Starfield
Exploring Starfield

Bethesda has made exploration essential in Starfield without making players feel obligated to explore. Similarly, they’ve implemented the side quests and world exploration in such a way that players don’t feel like they’re missing out on the main storyline. Artifacts are essential in the game, but no one through the Settled Systems knows them.

The Constellation wants more knowledge about it, there are more ways to go. Players can become corporate espionage for Ryujin Industries in Neon. However, these are relatively far from the main storyline. Collecting survey data, building outposts, upgrading ships, and even joining the United Colonies Vanguard can be very exciting.

Also Read: Starfield Gives Players ‘Emotional Security’ Status Buffs If They Get Laid In Space

How is Starfield different from Skyrim and Fallout 4?

Starfield relies on AMD’s FSR Upscaling Technology

The quests like climbing up the ranks of the Thieves Guild in Skyrim or hunting down the Silver Shroud’s duds in Fallout 4 feel like something that should be approached after the main storyline is finished. However, with Starfield, the main storyline and the side exploration questions fit with each other effortlessly.

Players have a primary motive to achieve. However, the game doesn’t force them to pursue that solely. Open-world RPGs primarily shine when there is enough room for players to breathe and explore the game at their convenience, and Bethesda has outdone itself with Starfield in this aspect.

Source: ScreenRant

Written by Archak

Archak is a published author and holding a bachelor's in Chemistry from Jadavpur University. Having watched over 500 anime, he is an avid anime enthusiast and a gamer as well. He enjoys covering the latest news for Fandomwire. In his free time, Archak dwells into the fictional world of his own novels.