“Really wish Bethesda figured out how to do it like this…”: Star Wars Outlaws Is Already Lightyears Ahead of Starfield in One Obvious Way

Compared to Starfield, Star Wars Outlaws' fluid transitions from planet to space offer uninterrupted gameplay and no real loading screens.

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SUMMARY

  • Star Wars Outlaws offers seamless land-to-space travel, enhancing immersion by avoiding lengthy loading screens.
  • Compared to Starfield, Outlaws' smooth transitions keep players engaged and deeply immersed in the game world.
  • Ubisoft's design in Outlaws allows dynamic, uninterrupted action, setting a new standard for space exploration games.
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Star Wars Outlaws is already making big waves thanks to the extended deep dive at Ubisoft Forward 2024. One of the coolest things about this game is how you can travel seamlessly from land to space.

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This might not sound like a big deal to everyone, but it’s huge for immersion purists. Compared to Starfield, a game that many had high hopes for, Outlaws is lightyears ahead in this one aspect.

Star Wars Outlaws Has Seamless Land to Space Travel

Star Wars Outlaws is the first truly open world game in the franchise.
Star Wars Outlaws is the first truly open-world game in the franchise.

Star Wars Outlaws lets you jump into your ship, take off from a planet, and fly straight into space without any real loading screens or interruptions. This smooth transition feels super real and keeps you totally immersed in the game. It’s like one minute you’re running around on a planet’s surface, and the next, you’re in the vastness of space, ready to explore the galaxy.

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Even some minimal loading screens are covered by clouds, and they only take a few seconds, compared to more than a minute in Starfield for the entire process. You also have to deal with annoying black screens every time you transition from a planet to space. 

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It’s like a constant reminder that you’re playing a game and not actually exploring the universe. This breaks the immersion and can be a bit of a letdown, especially when you’re all geared up to explore new worlds and then hit with a loading screen.

Star Wars Outlaws has actually taken a different approach. It has managed to create a system where you can just fly straight up from a planet’s surface into the depths of space without any breaks. 

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Why Bethesda Should Take Notes of This

The quick loading is very well hidden beneath the clouds.

The seamless fast travel also opens up so many possibilities for gameplay. Imagine being chased by space pirates or other enemy ships, and you barely escape your planet’s atmosphere, only to dive into an asteroid field to lose them. This kind of dynamic, uninterrupted action just isn’t possible with Starfield’s current design.

In Starfield, these moments would be broken up by loading screens, taking you out of the moment. Every time you see that black screen, it gets pretty frustrating, especially after dozens of hours in the game. It’s these little things that can add up and make a big difference in how you feel about the game.

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Despite Bethesda’s track record of immersive games, it has fallen short in the seamless travel and immersion department for its latest game. It had a lot of hype around it, especially with its promise of exploring the vastness of space. However, the reality is a bit of a letdown when you’re constantly pulled out of the experience by loading screens, even inside of cities.

Bethesda could learn a lot from Outlaws. The technology and design philosophy behind seamless travel aren’t just about making things look cool. They’re about keeping players immersed in the game world. When you’re playing a game, you want to feel like you’re really there without being pulled away constantly.

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What do you think of Star Wars Outlaws so far? Let us know in the comments.

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Written by Suhaib Adeel

Articles Published: 103

Suhaib is a Gaming Content Writer at FandomWire. He's extremely passionate about video games and movies, and loves working in the pop culture space. Some of his favorite games include Fallout: New Vegas, Disco Elysium, Yakuza: Like a Dragon, Persona 5, Final Fantasy XII, Dishonored, and Bloodborne.