Black Myth: Wukong is right around the corner, and the gaming community is excited and eager to experience this new and ambitious story. Fans have high expectations for this video game, especially after early promotional material showed great signs of promise of taking inspiration from the iconic Soulslike genre.
The game developers wanted to stand out and actively avoid the norms and standards established by FromSoftware for the Soulslike genre and to give the gaming community an original experience. Themes and concepts are naturally carried over given the great similarities; however, fans hope the competition will not take any notes.
Black Myth: Wukong Will Feature Unique Game Mechanics Unseen in the Soulslike Genre
FromSoftware has pioneered the growth of the Soulslike genre in the past few years and has set an example for other gaming studios to explore. Other fans are convinced that Black Myth: Wukong will be better than Elden Ring and have made quite a bold statement; however, only time will tell and determine if these early expectations will have any bearing on the release date.
New details for the upcoming game have surfaced, and it sounds like the game developers are inspired to deviate from the established route that other studios have taken in the past. Some fans are worried about director Hidetaka Miyazaki taking notes from this game for his next major project after wrapping up the Shadow of the Erdtree expansion.
Black Myth Wukong is almost here, but here’s what you need to know first!
— JorRaptor (@Jorraptor) August 13, 2024
Full video: https://t.co/wCd2um1Uyf
– Not a soulslike or open world game
– There are still more open area’s with rewards for exploring
– Game takes around 15 hours to complete (according to IGN interview… pic.twitter.com/pzMYUhC5FT
Miyazaki was not bothered to see a massive surge of games inspired by the success of the Soulslike genre slowly creep out of the woodwork. Whenever the director needs inspiration for new and creative ideas, Miyazaki would often check out the copycats to determine which game mechanics and features are worth studying and bringing into his next project.
It’s common for upcoming games to draw inspiration from previously well-received games. The combat system and seamless transition from gameplay to a cutscene were directly inspired by the recent God of War games. This approach could benefit Game Science’s storytelling, especially since both games feature a semi-open world.
Game Science Is Not Interested in Competing and Has a Clear Vision for Black Myth: Wukong
![Official promo art for Black Myth: Wukong](https://fwmedia.fandomwire.com/wp-content/uploads/2024/06/08030532/blackmythwukong-1701955704223-1024x576.jpg)
This game has been floating around the radar of the gaming community for quite some time, and players are excited to see how this project will elevate the gaming landscape. The developers will implement a system where, if a player does incredibly well, it will trigger a second phase and add another layer of difficulty.
Game Science was inspired by the bonfire checkpoint system from the Soulslike genre and incorporated it into this game. Miyazaki integrated the bonfire system from the Dark Souls series.
It served as a place of solace for players to return to when the going gets rough, and it is among the many reasons why Miyazaki is fond of the mechanic.
The gaming community should be careful about what they wish for since this upcoming project will feature ambitious mechanics like taking on the form of a defeated boss. Not all ideas can work on every project.
Are you excited about Black Myth: Wukong? Let us know in the comments section below!