“Biggest lie of all time!”: Ahead of Call of Duty: Black Ops 6, Activision Blizzard Continue With Its Deep Dive, This Time on ‘Team Balancing and skill’

"Transparency" or more smoke and mirrors?

David Mason Call of Duty Black Ops 6

SUMMARY

  • Activision Blizzard has released a new white paper detailing the role of skill in Call of Duty matchmaking.
  • The community remains divided on the topic of SBMM, with many frustrated by the current system.
  • There appears to be a disconnect between the data presented by Activision Blizzard and the experiences of players.
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Activision Blizzard has recently been making strides in their campaign for transparency, releasing a series of “white papers” that delve into the technicalities of their game design philosophy. The latest installment, titled “The Role of Skill in Matchmaking,” has once again sparked a heated debate within the Call of Duty community.

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The white paper, which was released yesterday, tackles one of the most contentious topics in the franchise’s history: skill-based matchmaking (SBMM).

The One Call of Duty Feature the Community Is United Against

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The document details various tests and studies conducted by the developers to analyze the effectiveness of “tightening” and “loosening” skill in Call of Duty multiplayer matches, with the ultimate goal of creating “a balanced system for the benefit of all players.”

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However, the reception to this latest white paper has been far from unanimous.

Many players expressed their utter disbelief in Activision Blizzard‘s claims, with one user succinctly stating:

The current matchmaking system in Call of Duty: Modern Warfare 3 and other recent titles has long been a major pain point for players, with many arguing that it results in a frustrating and inconsistent gameplay experience.

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Players have noticed that having one strong performance in a match almost guarantees a blowout in the next, as the game proceeds to match them with significantly higher-skilled opponents.

This has led to calls for a separate mode that prioritizes connection quality over skill, with some even arguing that SBMM has no place in a game like Call of Duty.

Some players even went as far as to suggest that Activision Blizzard is actively working against the interests of the community:

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While this claim may be treading too far into “conspiracy theory” territory, it goes to show the level of mistrust and frustration that exists within certain segments of the Call of Duty player base.

The Data vs. The Community

An in-game image from Black Ops 6 showing a player in a ventilation room.
Will Treyarch listen to these complaints for Black Ops 6? | Image Credit: Activision

According to the white paper, Activision Blizzard’s data shows that loosening SBMM restrictions had a larger negative impact on lower-skilled players than the negative impact of tightening SBMM for higher-skilled players.

However, many in the community remain unconvinced:

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This sentiment is echoed by other players who feel that Activision Blizzard should prioritize the community’s feedback over data:

These comments suggest a disconnect between the data presented by Activision Blizzard and the actual, lived experiences of many Call of Duty players.

As the release of Call of Duty: Black Ops 6 draws near and the start of the beta phase nearer it remains to be seen whether the developers will actually take the community’s feedback to heart and make changes to the matchmaking system.

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What do you think about Activision Blizzard’s latest white paper on skill-based matchmaking? Do you believe the data presented, or do you side with the frustrated voices in the community? Let us know your thoughts in the comments below!

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Written by Soumyajit Mukherjee

Articles Published: 104

Soumyajit (ign: LockDown) is a die-hard PC gamer with a passion for competitive FPS games, having played Rainbow Six Siege at a competitive level in the past. For nearly two years, he has turned his love for gaming and writing into a profession, delivering the latest gaming news and guides to his readers. And when he is not writing or dominating the lobby in Call of Duty or Valorant, you can find him in theaters watching the latest comic book films or binge-watching anime and thriller flicks!