“I’m gonna leave Call of Duty…”: xDefiant is Confirmed to Have 1 Feature Activision Blizzard Refuse to Put in their Franchise, and Fans are Excited for Ubisoft’s Shooter Again

SBMM is a thing of the past in XDefiant.

xdefiant

SUMMARY

  • Ubisoft's new free-to-play FPS title, XDefiant, will not feature skill-based matchmaking in casual plays.
  • Ranked plays, on the other hand, will be based on SBMM, along with similar pings, locations, and platforms.
  • Fans are very satisfied with this decision from the developers.
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In the world of first-person shooters, there might be a new king who will take entry on May 21, 2024. Yes, we are talking about Ubisoft’s XDefiant (formerly known as Tom Clancy’s XDefiant). The game is going to be exciting, as it will be set in the Ubisoft universe, as maps are based on multiple Ubisoft titles in-game locations.

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So far, it has always been Call of Duty that has reigned in the FPS genre. The new Call of Duty 2024 title is on its way to maintaining the legacy of the franchise. However, there is one major aspect of XDefiant that might dethrone the Activision Blizzard franchise.

XDefiant Will Not Feature Skill-Based Match Making

Matchmaking in casual plays will not be based on skills in XDefiant.
Matchmaking in casual plays will not be based on skills in XDefiant.

Recently, Ubisoft confirmed that there will be no skill-based matchmaking in XDefiant in the Casual Play mode. SBMM mainly sets players in queues with a similar range of levels. XDefiant, though, is not following that path.

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In this upcoming FPS title, Casual Play matchmaking will place a priority on fast connection times. It will try to put the players in pools with similar latency and regions, where possible.

Here’s the complete list of all the factors for casual play matchmaking:

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  1. Latency
  2. Avoided Players
  3. Party Size
  4. Region
  5. Input Device
  6. Platform

However, for rank-play matchmaking, players will be queued based on an acceptable rank range. The rest of the factors will be the same as casual play. For instance, here also plays will get preference to be placed together with similar kinds of ping, the same region or language, the same platform (PC, Xbox, PS5), and similar squad size.

How Did the Developers and Community React to the Absence of SBMM in XDefiant?

According to XDefiant developers, SBMM is not good for gaming in long terms.
According to XDefiant developers, SBMM is not good for gaming in the long run.

In a blog post on the official Ubisoft website, developers explained the reason for withdrawing SBMM from Casual Play. According to them, SBMM makes every casual game more repetitive. while it also makes casual games more stressful, like ranked matches.

They have also advised players to tune into ranked mode if they “want that competitive every second counts go all out playstyle.” As per the developers, this is what SBMM means:

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We believe that no SBMM is paramount to a fun and varied game experience in the long term.

Fans are no different than the developers. They hold the same opinion about SBMM as well.

Skill-based matchmaking sometimes makes things a lot more difficult. If players are up for a casual gameplay session and they come up against hardcore rankers, then the session totally becomes stressful and without any fun. Like in Call of Duty, every match is based on skills and similar ranks. That’s why XDefiant might be a breathing space of fresh air for the fans.

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What’s your opinion on the match-making system in XDefiant? Is this the end of Call of Duty as well? Let us know in the comment section.

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Written by Nilendu Brahma

Articles Published: 118

I'm Nilendu Brahma, a gaming aficionado who's carved a niche in esports and FPS journalism. With stints at GosuGamers and EssentiallySports under my belt, I've honed my craft in delivering top-notch coverage of titles like Call of Duty and Valorant. My passion for gaming traces back to my childhood, fueling my drive to delve deep into the virtual worlds I love. Armed with a Bachelor's in English Literature, I infuse my writing with a unique blend of literary finesse and gaming expertise. Currently, I'm weaving captivating narratives for FandomWire, captivating readers with every word.