Captain Boomerang’s Baffling Inclusion in Suicide Squad: Kill the Justice League Makes More Sense with the Original Concept of Combat in Mind

Probably the worst decision ever!

captain boomerang, suicide squad kill the justice league

SUMMARY

  • Rocksteady Studios made bad decisions for Suicide Squad: Kill the Justice League, like removing melee combat.
  • The studio made a sudden decision to focus more on weapons instead of melee combat.
  • As a result, characters like Captain Boomerang suddenly lost their impact by turning to gunfights.
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Rocksteady Studios had sky-high expectations following the massive success of the Batman Arkham franchise, which shattered sales records and set the bar high for superhero games. However, their latest release, Suicide Squad: Kill the Justice League, turned out to be one of the most disappointing games of 2024.

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The biggest reason for this disappointment was Rocksteady Studios’ prior focus on story-based and one-off games. Venturing into the realm of live service gaming was uncharted territory for them. Nevertheless, studio executives opted to transform the game into an online multiplayer experience with live service components.

Rocksteady Studios Made Bad Decisions for Suicide Squad: Kill the Justice League

Rocksteady Studios focused more on gun work in Suicide Squad: Kill the Justice League.
Rocksteady Studios focused more on gun work in Suicide Squad: Kill the Justice League.

The development journey of Suicide Squad: Kill the Justice League spanned seven tumultuous years, marked by disagreements, shifts in vision, and team departures. Industry insiders reveal that the staff hired during this period were taken aback upon arriving at the office when they discovered they would be working on a multiplayer live service game. Well, a significant number of them chose to resign.

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The biggest reason for the game not reaching its potential was the sudden reduction in focus on certain mechanics, notably melee combat. Fans were particularly disappointed by this shift, especially with characters like Captain Boomerang losing their distinctive flair as the game leaned more towards gunplay. This decision left many questioning why melee-based characters were even included in the game upon its release, sparking frustration among the fanbase.

The turbulent development process of the game was finally completed at the beginning of this year and was launched in January. Despite many elements, such as impressive graphics and good banter, the game got stuck in the live-service quagmire and turned into a big disappointment. The fact that it received a score of 60 out of 100 on Metacritic and caused a loss of 200 million dollars to the studio is a kind of proof of this.

There Are Two More Reasons Why the Game Failed

The game caused a loss of nearly 200 million dollars to the studio.
The game caused a loss of nearly 200 million dollars to the studio.

While the aforementioned reasons caused the studio’s live service trial to spiral downward, there are additional things fueling fans’ ire. Foremost among these is the exorbitant price tag attached to the game. Priced at $69.99, many potential players were deterred, leading to unmet sales targets and further frustration among the fanbase.

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Another thing of fan discontent revolves around the game’s storyline. Without giving away too many spoilers, this is a production in which we kill the superheroes brainwashed by Brainiac. So players are asked to kill their favorite superheroes using bad boys like Harley Quinn and Deadshot.

Although this place is interesting, the way authoritarian heroes like Batman were killed attracted the reaction of many fans and caused them to move away from the game.

What do you think about the game? Don’t forget to share your thoughts with us in the comments section.

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Written by Tunahan Karakis

Articles Published: 68

Tunahan is an author who entered the gaming world at a young age and loves to share what he has learned with his readers. He is an enthusiast of GTA, FIFA (EA FC), Uncharted, and The Last of Us.