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Christopher Nolan Planted 500 Acres of Corn for Interstellar Because He Hated CGI, Ended Up Making a Huge Profit By Selling the Corn Later


Christopher Nolan is regarded as one of the greatest modern directors. The director has been showered with critical and commercial success for various projects throughout his career.

Among all the qualities, one of the most prominent aspects of the legendary director is his want for practical visuals ahead of CGI. The director has embraced the practicality in his movies on various occasions and one of his most substantial ones was for the Cornfield in Interstellar.

Also read: Christopher Nolan’s ‘Oppenheimer’ Drops a Bomb New Trailer with PHENOMENAL Visuals, Promises to be One of the Biggest Films of 2023

Christopher Nolan
Christopher Nolan

Christopher Nolan planted a 500-acre cornfield for Cooper’s farm in Interstellar

Christopher Nolan is among the few auteurs in the industry who embraces practicality over computer graphics. All of his major filmographies resemble this idea including The Dark Knight, Dunkirk, etc. But the director exceeded his bar after growing real crops for Cooper’s farm in Interstellar.

The Director revealed that the team planted 500 acres of corn for a more immersive and authentic experience. He took the help of Zack Snyder, who previously grew 100 acres of corn for Man of Steel. The filmmaker’s $100K gamble to grow corn in Western Canada, outside Calgary did eventually pay off after the colossal success of the movie.

Nolan is known to always strive for that extra step to earn the perfect output. And even with the success of the movie at the box office, the director mentioned that they eventually earned a good amount of profit by selling the corn. He said, “In the end, we got a pretty good crop, and we made money on this.”

Also read: “He understands the power of iconic images”: Christopher Nolan Reveals Why He Chose Zack Snyder To Direct Man of Steel, Says He Knows How to Deconstruct Mythology

Cooper's farm from Interstellar
Cooper’s farm from Interstellar

Christopher Nolan’s love for practical effects

In a world where CGI has taken the frontline for visuals, Christopher Nolan has been termed as a  traditionalist. Even after garnering abundant love and success for his craft, the director has always been keen on practical effects instead of computer graphics.

Nolan has been very loyal to his want for practical effects even as his projects have become increasingly complex and innovative over the years. The most recent example is the flight destruction of a 747 airplane for the movie Tenet.

With Oppenheimer inching towards its release, reports claim that the director recreated the atomic explosion without any help from CGI, the explosion would be much safer than an actual nuclear blast. The director has previously expressed the challenges that appeared in completing the task, as he stated to Total Film,

“I think recreating the Trinity test without the use of computer graphics was a huge challenge to take on… Andrew Jackson – my visual effects supervisor, I got him on board early on – was looking at how we could do a lot of the visual elements of the film practically, from representing quantum dynamics and quantum physics to the Trinity test itself,”

Also read: The Dark Knight Trilogy Faces Criticism After 10 Years of Conclusion, Director Christopher Nolan Accused of Whitewashing Key Villains

Christopher Nolan directing Oppenheimer
Christopher Nolan’s upcoming movie Oppenheimer

Christopher Nolan’s love for practical visuals is undeniable and his decision to plant 500 acres of corn is just a testament to the director’s vision to attain perfection. Following the release of his upcoming movie Oppenheimer, it will be exciting to witness how the explosion unfolds in the movie.

Interstellar is available to stream on Netflix.

Source: The Hollywood Reporter

Written by Santanu Roy

Santanu Roy is a film enthusiast with a deep love for the medium of animation while also being obsessed with Batman and The Everly Brothers. Apart from pursuing animation and analyzing movies, he possesses a deep fondness for narrative-driven games and is currently a content writer at Fandomwire with over 500 articles.