“There are still things to be worked on”: Day One Player of 7 Days to Die’s 1.0 Experimental Build is a Brutal Read for Anyone Playing

"For a experimental release, it feels like there are a lot of balancing issues."

7 Days to Die

SUMMARY

  • 7 Days to Die experimental release player has shared their experience with the game.
  • The player has said that there are a lot of balancing issues in the game.
  • They have suggested some changes for The Fun Pimps to make before console release on July 25th.
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7 Days to Die 1.0 update is coming close to its release and fans are excited to play the final game after playing the alpha versions over the years. The 1.0 update will add brand-new features, enemies, character system, and more.

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Players are excited for the game and some have been playing 1.0 experimental build. This one player has now shared experience playing the build and think that there is still a lot of work to be done in the game by The Fun Pimps.

7 Days to Die 1.0 Experimental Release Player Has Some Feedback

7 Days to Die zombies
7 Days to Die player finds several issues in the 1.0 experimental build. Image via The Fun Pimps

The survival horror was launched back in 2013 and has been popular among the player since. One player took to the 7 Days to Die subreddit and said that they have recently played 1.0 experimental build and added, “while overall I really enjoy the game, there are still things that need to be worked on.”

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They called the new armor system “interesting” but added that it needs more balancing. As per the player, the set bonus are no longer worth it, the pieces have the same perks, farming set that gives player more HP from food is “useless.” They also commented on the skill trees in 7 Days to Die 1.0 update.

As per them, the Fortitude and Strength skills are strong but Intelligence is missing ranged attacks. They said that Agility skill fails at horde nights, bows are slow on higher levels, adding that “some perks seem completely useless others are just a minor help.” They added that several perks are now useless.

Thoughts on experimental release after reaching 100+ days
byu/MrYaksha in7daystodie

They further said that trade progression needs slowing down as it takes too much time to craft an area. However, if slowed down, it will “encourage exploration, base building, just overall length of gameplay.” They added that the previous alpha was more enjoyable as players had more time to do things.

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The Player Has Much More to Complain About 7 Days to Die 1.0 Build

7 days to die in-game world
The player has suggested developer make some changes to the game. Image via The Fun Pimps

The player has said that vehicle progression should be sped up as they feel it’s one state late. They suggested that Bicycles should be found randomly, traders should give an option for a full vehicle, and more. They also complained a bit about game progression saying that it limits exploration.

According to the OP, gear modifiers are lacking and said that players should be allowed to make “crazy” weapons. They said that the armor also has nothing to add to the game.

The player also appreciated the good parts including the random scenes, POI’s, and more. They also said that the developer has upped the level of designs in crafting with “amazing decor items.”

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The player has said that The Fun Pimps need to work on balancing and polish some areas that feel otherwise. Are you looking forward to 7 Days to Die 1.0 release? Let us know in the comments.

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Written by Rohit Tiwari

Articles Published: 868

Rohit Tiwari is a Gaming Journalist and Editor at FandomWire. With a Master's degree in Mass Communication, Rohit combines academic insight with a passion for the games and the stories they tell. He is an ardent supporter of Real Madrid and when he's not busy playing games, you'll find him reading or idolizing the GOAT Cristiano Ronaldo.