It’s been a long time since we got a new Dragon Age game (10, to be more specific). Unsurprisingly, the expectations are high and mighty for The Veilguard.
Set to release sometime very soon in Fall 2024, many fans cannot wait to dig into it, especially as BioWare drops more tidbits of information about the title. The latest revelation about the game’s extensive difficulty options is sparking a lot of discourse, and people seem to love it.
From Story Enthusiasts to Hardcore Gamers, Dragon Age Welcomes All
In a recent interview with GameInformer, Dragon Age: The Veilguard’s game director Corinne Busche sheds light on a unique feature that aims to make the game accessible and enjoyable for players of all skill levels.
After you customize your character and before the game starts, players are greeted with a screen where you can extensively customize your gameplayer experience. There are various options affecting how the game plays, including different difficulty levels.
If you want a story-focused experience that doesn’t go so hard on the combat, you’ve got the “Storyteller” option. For a balanced playthrough, you can select “Adventurer,” and “Nightmare” is for those hardcore gamers who are itching for a challenge.
It’s important to note that selecting Nightmare will lock you into the difficulty option for the whole playthrough, so choose wisely.
BioWare didn’t stop with customization there, though. There’s an “Unbound” difficulty option, which allows you to completely change up the difficulty to exactly how you would like it.
This includes adjustments for wayfinding assistance, aim assistance and even an auto-aim option. Players can modify combat timing to make parrying easier or harder, and there are balanced, forgiving, and challenging settings.
You can also tweak enemy damage, player damage, and enemy health, and even enable a no-death option.
There’s No Limit to Accessibility
For any nay-sayers who associate these options with cheating, the Director of Dragon Age: The Veilguard shares an important message:
None of these options are a cheat. It’s an option to make sure players of all abilities can show up.
It’s admirable to see such a strong stance behind creating accessible options in games that allow it.
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byu/VengefulKangaroo from discussion
indragonage
The reception to these customizable options has been overwhelmingly positive. Fans have responded with personal anecdotes about how the different options can help them.
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byu/VengefulKangaroo from discussion
indragonage
Players have different strengths and weaknesses, or might just prefer a certain style of play with some games.
These options make it so that everyone can experience Dragon Age: The Veilguard exactly how they want to, without stress (unless they’re into that).
What do you think about this kind of difficulty customization compared to other games? Should this become the norm, and are there exceptions? Let us know your thoughts in the comments below!