“Wait, so they just casually confirmed…”: Dragon Ball: Sparking Zero’s New Mechanic – A Game-Changer for Fighting Games, or Controversial Inclusion?

One more reason to play Dragon Ball: Sparking ZERO.

Dragonball Z Sparking Zero

SUMMARY

  • Dragon Ball: Sparking ZERO introduces a new point-based customization system for fighters, enabling players to manage character attributes and possibly unlock new moves.
  • A point system ensures balanced gameplay by allowing players to upgrade attributes and unlock moves, creating fairer and more strategic multiplayer matches.
  • Powered by Unreal Engine 5, Dragon Ball: Sparking Zero will offer stunning visuals and highly interactive environments that have never been seen before in a Dragon Ball game.
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Although there are a dozen Dragon Ball games available, Sparking Zero brings a unique perspective to the franchise. It allows players to relive the iconic moments from the series in first person, and due to this unique setting, players venturing into the game will feel they are part of the anime.

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On top of introducing a person option for players, Dragon Ball: Sparking Zero introduces a new mechanic that hasn’t been seen in any Dragon Ball fighting game previously, which is the ability to customize a fighter before a fight using a points system.

Dragon Ball: Sparking Zero Will Change How Multiplayer Battle Works

DRAGON BALL: Sparking ZERO is introducing a new mechanic
DRAGON BALL: Sparking ZERO is introducing a new mechanic

In past Dragon Ball games, players simply loaded their characters into an online battle, and that was it. Pre-battle customization was limited, and even when available, it mainly involved visual changes or using special items to ‘buff’ a character. However, Dragon Ball: Sparking Zero is introducing a new mechanic that will allow players to manage their character attributes in a match.

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Spike Chunsoft has added a point system to the game to balance out the multiplayer mode. Players who play multiplayer matches will get points that they can utilize to upgrade their fighter’s characteristics. These points will also be used for unlocking new moves, essentially giving players complete control of their character’s playstyle.

Although Spike Chunsoft has yet to address this mechanic officially, this is a significant move on their end. The ability to raise attributes and custom-select abilities will make multiplayer matches more layered.

In other Dragon Ball fighting games, players typically use metacharacters, making counterplay minimal. However, in Dragon Ball: Sparking Zero, players will have the option to build a fighter tailored to their play style.

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It’s worth noting that these points will also allow players to customize their fighters visually. This a fresh take on the fighting genre by Spike Chunsoft, and it would be interesting to see how it pans out.

Dragon Ball: Sparking Zero Utilizes The Power of Unreal Engine 5

Dragon Ball: Sparking ZERO uses Unreal Engine 5
Dragon Ball: Sparking ZERO uses Unreal Engine 5

Not only is Dragon Ball: Sparking Zero introducing new mechanics, but it is arguably the most appealing Dragon Ball game we have received so far. The power of Unreal Engine 5 will be on full display as the game will offer an immersive experience like none before.

The recent release of Hellblade II proved the technology’s capabilities, and we can expect the same from Dragon Ball: Sparking Zero. Given that players will be able to interact with the surroundings and essentially destroy everything in sight, the proper use of Unreal Engine 5 becomes even more critical.

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When you combine the use of Unreal Engine 5 and the game’s theme of essentially reliving the anime, Dragon Ball: Sparking Zero is undoubtedly going to appeal to every Dragon Ball fan. Furthermore, the idea of experiencing these moments in first-person is going to take the game to the next level.

What do you think about the new mechanics being introduced to the Budokai Tenkaichi series? Do you think it will make multiplayer battles more balanced? Let us know in the comments below.

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Written by Kuldeep Thapa

Articles Published: 36

Kuldeep is an electrical engineer and a writer for FandomWire with over 5 years of experience under the belt. He is a keen learner who consistently tries to improve and is always up for the grind. Besides delving into the Pokemon world, he enjoys playing League of Legends and many other competitive games.