Dragon’s Dogma 2 is starting to look more and more detailed with every preview that drops. Between meeting important companions to taking up new quests; the world feels like an open-ended invitation to be whoever you wish to be. However, there’s a little detail that may keep players on the cautious side of things.
As it happens to be, Dragon’s Dogma 2 has a realistic quest system that keeps track of what you do (or don’t do), based on which the quest plays out on its own. If you choose to ignore a quest you took early on… you might witness its consequence in a way you wouldn’t expect otherwise.
The world may be magical, but quests are grounded in reality
In a recent preview of the game, there’s a great example of how realistically side quests progress. For instance, if there’s someone in a town asking you to search for a missing boy taken by wolves, you should go about it immediately. If you do so, you’ll find the boy safe, just hidden in a cave somewhere.
However, should you choose to ignore this request and go about your day… you might come back to a different consequence, where remains of the boy are to be found. All because you didn’t take things seriously. Yeah, this game is going to hit hard with side quests.
We got a lot of good & some bad Dragon's Dogma 2 news!
— JorRaptor (@Jorraptor) March 13, 2024
Video here: https://t.co/jLHZXsnrDN
A small selection of things in the video:
– if you pick up a quest and forget about it, you might fail
– There is housing
– Companions can help you navigate the terrain (wizzard can… pic.twitter.com/l65CreojKP
Usually, open-world games let players take on as many quests as they want and then leave them be. It’s up to them when or how they go about it. RPGs, to be specific, are quite careful not to burden players with too many things. But, this isn’t the case with Dragon’s Dogma 2.
Dragon’s Dogma 2 and Baldur’s Gate 3 are worlds apart in this aspect of the game
Baldur’s Gate 3 is an equally complex and convoluted RPG that lets players choose several options based on circumstances in the world. In fact, there’s never the pressure of doing something unless destiny has certain plans for them, or something needs to be addressed urgently.
Even then, the game isn’t as punishing if you choose to ignore a side quest. However, that’s where Dragon’s Dogma 2 differs so strikingly. In the latter, you have to be careful about the kind of quests you take up. If you really don’t have it on your plate to do so, it’s best to ignore a request and move on with life.
Capcom’s open-world RPG sure sounds promising, and will require hours’ worth of time to truly navigate and explore, and side quests are going to be an integral part of this narrative. Maybe ignoring some might just be the best option.
What are your thoughts on Dragon’s Dogma 2’s quest system? Let us know in the comments below.