“It’s not a very pleasant time”: Elden Ring’s Hidetaka Miyazaki Surprise Confession is Something we Can All Relate To

FromSoftware CEO talks about how unpleasant it was to release Elden Ring, but gamers are glad they did.

SUMMARY

  • Elden Ring players are jumping at the chance to return to Elden Ring.
  • Hidetaka Miyazaki talks about how it wasn't a pleasant time to develop Elden Ring.
  • Elden Ring could have been so different if FromSoftware didn't start on Sekiro Shadows Die Twice first.
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Elden Ring has been released for almost two years already, and gamers all around the world are still logging in for the first time as they explore the lands between. And now, after two years of being released, FromSoftware is looking towards releasing a whole new DLC for the game that they worked so long and hard on, but it wasn’t always this carefree.

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Back when Elden Ring was originally released, the director Hidetaka Miyazaki originally had some worries that he held close before the game was originally released and decided to confess these feelings last year during an interview.

Why Was Hidetaka Miyazaki Nervous About the Release of Elden Ring Nearly Two Years Ago?

Elden Ring's director comments on how stressful it was to develop Elden Ring.
Elden Ring‘s director comments on how stressful it was to develop.

For anyone who doesn’t know the stress of working to a deadline on a major project, you may not know the stress and worry that could come with the project finally coming to an end. Especially for a project that is being released to the public and will be reviewed and commented on by millions of people around the planet.

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This is the main reason why director Hidetaka Miyazaki was nervous and felt that the release of the game wasn’t a pleasant time, as the wait to see whether or not the game would be liked or not was something that he couldn’t take.

Even though the entire team that worked on Elden Ring was fantastic and had patience with both the project and Hidetaka himself, there were a lot of worries circulating in the game as everyone working on the project was waiting to see whether or not the gaming community was happy or not with their project.

Since the project was a success, it shows that the team was willing to work incredibly hard to create a fantastic experience for the gaming community, but there were a few bumps in the road that had many members of the development team, including the director, worried for the future of FromSoftware and its future games.

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What Worries Did the Development Team Have While Working on Elden Ring?

Gamers are eager to see more Elden Ring content, and the developers are eager to provide it.
Gamers are eager to see more Elden Ring content, and the developers are eager to provide it.

Throughout the many years that Elden Ring was in development, there were a few hiccups that slowed it down and caused a bit of drama for the team that was working on the game. However, there was one major factor that made a huge difference in the development process.

During the development of the game, there was another incredibly popular FromSoftware game that was in development, and that was Sekiro: Shadows Die Twice. A lot of gamers thought that Sekiro came out a long time before Elden Ring and that it was influenced by Sekiro and its amazing gameplay and world-building.

However, both games were both being developed at the exact same time, but since Elden Ring was such a big undertaking at FromSoftware, it took a lot longer to create and utilise more Dark Souls mechanics than just the deflecting and stealth mechanics that eventually made their way into Elden Ring.

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This meant that for the development teams working at FromSoftware, there was already a lot hanging on its games like Sekiro and Elden Ring, as the future of the company was determined on whether or not these two games would succeed or whether they would flop.

What do you think about Hidetaka Miyazaki and his fears about Elden Ring back when it was released? Are you happy with the state of Elden Ring and how it was finally released? Let us know in the comments what you think!

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Written by Liam Magee

Articles Published: 524

Liam is a writer who loves to spend his time gaming, streaming, playing board games, and just talking about games in general. He will play pretty much any game you put in front of him, but he absolutely loves soul-like games the most, or anything story-driven.