“I wish they kept a lot of Fallout 4…”: Starfield’s Biggest Problem Is Bethesda Forgetting What It Previously Learned

One year didn't do much to change people's minds.

Fallout, Starfield

SUMMARY

  • Many players feel Starfield improved graphics but regressed in other areas.
  • The game's vast, procedurally generated planets lack meaningful content.
  • Players miss engaging random encounters from previous Bethesda titles.
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Starfield‘s lukewarm reception upon release after countless years of waiting is something that remains in gaming history forever. It’s almost been a year since then, and it’d be interesting to know if everyone’s opinion on the game has changed for better or worse or if it still feels the same.

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One Reddit post has unveiled the community’s latest thoughts on the game, and the result isn’t much different than what you’re probably thinking.

Starfield Still Isn’t That Great

An in-game screenshot of Starfield.
A lot of people’s opinions on Starfield haven’t changed since launch. | Credit: Bethesda Game Studios

The discussion began on the game’s subreddit when one Redditor asked everyone for their honest opinions on the game.

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What’s your honest opinion about Starfield? Cause I absolutely love this game even without mods its probably all around best game I have played
byu/TheMisterMan98 inStarfield

They expressed that they liked the game a lot even without mods, considering it one of the best games they’ve ever played. The OP wasn’t entirely alone in the replies, but most people didn’t share the sentiment.

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One of the biggest gripes that many seem to have is how Bethesda goes one step forward and two steps backward in the game. That means that it improves upon its previous games vastly in some aspects, like graphics.

However, it seems to have foregone a lot of aspects from previous games that were genuinely good and would’ve been a great addition to the open-world space RPG.

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Think Fallout 4‘s crafting, settlements, factions, and other similar mechanics. A lot of people were expecting this, but in space, Bethesda underdelivered severely. The space RPG felt like a massive downgrade.

The Game Falls Short in Many Aspects

An in-game screenshot of Starfield.
The comparisons to Fallout are just the start. | Credit: Bethesda Game Studios

Bethesda’s latest sci-fi release is missing a crucial factor for open-world RPGs—making exploration fun.

With its procedurally generated planets that have nothing substantial to offer, there’s really no point in exploring most of these. It feels like a lot of unnecessary back and forth with no reward.

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Replies suggest that Bethesda could have cut down on the game’s map severely and hand-crafted some areas to explore, which would automatically make the game a lot better than what it is today.

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As this user aptly puts it, Bethesda’s strength has always been in creating uniquely engaging random encounters.

Take Skyrim for example—anywhere you wandered, you were highly likely to come across some NPC or situation that you’ve never encountered before, and it made exploration that much more fun. There was a genuine incentive for exploring.

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If you’ve played Bethesda’s latest title, we’d love to hear your thoughts on it, whether they’re positive or negative. Let us know in the comments below!

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Written by Vibha Hegde

Articles Published: 386

Vibha is an avid gamer that has been in the content writing space for over three years. With a Bachelors in Computer Applications, Vibha chooses to explore their passion for pop culture and gaming. When not hunkered over a controller trying to beat the Demon of Hatred in Sekiro, you can find Vibha relaxing to jazz during a digital painting session.