As The Game Awards came to a glorious end, after a fun-filled night for scores of gamers and many hours filled with trailers and sneak peeks at new games coming out in the near future. In between these trailers, a few short speeches for winners of gaming awards also took place, leading to many developers and the gaming community being unhappy with the event in regards to the lack of time given for acceptance speeches.
There was also a bit of a dislike to a lack of acknowledgement to the mass lay-offs in the gaming industry that took place this year. Geoff Keighley took to X to give more of an update on the situation.
The Game Awards Founder Geoff Keighley Takes to X and Addresses Speech Timings
Geoff Keighley, The Game Awards founder and host, has received an abundance of criticism after the ceremony from many developers and peers from the gaming industry due to the length of time the winners were given to deliver their speeches. It appeared to be a little rushed, considering this was a celebration of the hard work and graft that these developers put into these magnificent games.
Winners of various categories at The Game Awards were given a total of thirty seconds to deliver their speeches before music would be played to walk them off the stage. No one loves crazy long speeches, but thirty seconds is not enough time to tell the world how proud you are of the creation you are being given a prestigious award for. Many in the gaming world cried out on this issue. Geoff Keighley then took to X to try and address the issue and said the following:
By the way – I do agree that the music was played too fast for award winners this year, and I asked our team to relax that rule as the show went on. While no one was actually cut off, it’s something to address going forward.
Within the three-hour show, the winner’s speeches added up to a total of ten minutes; the rest of the show was predominantly filled with trailers for upcoming games. Keighley hasn’t had any further comments on the allotted times to award winners or trailers. Some developers have also been commenting on the lack of any statements on the issue of the massive number of layoffs in the gaming sector.
Christopher Judge, a well-known actor, was drafted in to help present one of the gaming awards this year after his eight-minute-long acceptance speech for the Best Performance award for God of War Ragnarok last year.
This could be more than likely why they had a 30-second timer on speeches. Christopher Judge had the audience caught in two minds as to whether to laugh or not when he took a shot at Call of Duty’s campaign. He said the following:
I’m not gonna stand up here making long speeches, I’m going to stick to the script. No eight minute speech like last year. But fun fact: my speech was actually longer than this year’s Call of Duty campaign.
This was met with laughter, but you get a sense of awkward laughter.
While the main winner of the evening was Baldur’s Gate 3, who not only took home the title of Game of the Year, Baldur’s Gate 3 also snapped up the Player’s Voice, Multiplayer Game, and Role-Playing Game awards. Although Baldur’s Gate 3 dominated the evening, other games such as Alan Wake 2 also closely followed with the following wins: Narrative, Game Direction, and Art Direction. Also, The Last of Us snapped up Best Adaptation. Overall, it was a successful night for many.
It just would have been better if the winners got a little more time to discuss their hard work on the stage.