Games are more than just a mode of entertainment these days. Fans are extremely involved in games and that is often seen through numerous fan projects on the internet. Be it mods, equipment to make the game easier, or alternate universes within the game, the creativity of fans has no bounds when it comes to their favorite games.
One such example is a Ghost of Tsushima superfan from China, who created a marvelous Abandoned Temple using Unreal Engine 5. The fan and artist Waner Guo talks about the breakdown of the Abandoned Temple project.
Ghost of Tsushima fan creates Abandoned Temple
The artist created the Abandoned Temple in a Ghost of Tsushima-inspired environment by using scanned assets to reconstruct an East Asian scene. Notably, the artist used Unreal Engine 5 for their project.
In an interview with 80.lv, Guo shared details on how and what inspired them to make something like this, and how the project took shape. Talking about Unreal Engine and their initial days as an artist Guo says,
“Since the first time I came into contact with Unreal Engine in college, I’ve been impressed by its powerful 3D real-time creation capabilities. From then on, I started teaching myself 3D. Now, I work at S-Game as a Level Artist, participating in the production of the Phantom Blade Zero.”
Talking about the abandoned temple project, Guo says it “is a fan-made tribute to Ghost of Tsushima, one of my favorite games.” They further share that the environment art, cinematic shots, and lighting style of the game greatly inspired them to make the project a reality.
The artist shares that the unique atmosphere and visual effects of Ghost of Tsushima arouse specific emotions and moods. This helped them enhance their immersion in the game world and emotional resonance. Besides they also shared that while they were still playing the game, they decided to also create a scene in the style of Ghost of Tsushima.
How was the abandoned temple rendered?
During the interview, the artist also shared how they rendered the entire project. They said that the lighting in Ghost of Tsushima in particular is worth delving into. They say,
“Whether it’s the morning mist, the evening sunsets, or the twilight glow at night, the atmosphere in the game is exceptionally well-crafted, leaving players in awe.”
They further share more details about how they actually rendered the entire project. They explain that they relied on Lumen and ray tracing to emulate the sense of the morning mist on Tsushima Island. To create the base for the sky lighting along with the added sunlight, mist, and post-processing cinematic color grading to top it, they used HDRI. In this way, they achieved the current effect.