Hear Me Out: God of War Ragnarök Isn’t as Great as You Remember

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God of War Ragnarök was easily one of my most anticipated recent games because of how near-perfect the previous 2018 game was. 2018’s God of War was action-packed, full of intriguing lore and epic boss battles, it completely revamped and upgraded Kratos as a character, and promised huge revelations in the sequel. However, the high hype levels blinded us from realizing that Ragnarök barely does anything with all of the awesome foreshadowing that the first game set up.

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Before we begin dissecting God of War Ragnarök and all of its flaws, this is a potential spoiler warning! Without further ado, let’s see why Ragnarök is not a worthy sequel to 2018’s God of War.

Related: Original Director Forced ‘God of War Ragnarök’ to Kick Atreus Out Before Stepping Down: “The kid’s gotta leave”

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The Generic Enemy Design in God of War Ragnarök

Generic Enemy Design in God of War Ragnarök
Generic Enemy Design in God of War Ragnarök.

During the first 30 minutes, God of War Ragnarök is at its most epic. You get stalked and preyed upon by a vengeful Freya; you fight your son, Atreus, in his bear form; and you barely escape death during an epic encounter with Thor. As a result, it’s just pure adrenaline rushing through your veins as you witness such grand action sequences in such a short amount of time.

That first half hour builds the player’s expectations to unmatched levels, and this is where the problem arises. As soon as you visit the dwarven realm of Svartalfheim, you are introduced to new non-boss enemies, and I just call them gooey creatures because I genuinely can’t remember what they were even named in the lore.

Afterwards, as the game progresses and you encounter more enemies throughout the accessible realms, you start to get the feeling that their only purpose of existence is to fill in the gaps between the bigger moments of God of War Ragnarök. It’s just more of the same wherever you go, albeit with a few variations, such as maybe the next gooey creature that you come across explodes! Aside from that, the generic variety of common enemies continues as the annoying witches, one-eyed flying weirdos, and trolls from the 2018 game make their comebacks.

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Related: God of War Ragnarok Script Planned to Kill Kratos at the Hands of Thor, Would’ve Returned Only After Massive 20 Year Timeskip: “He would get pulled out of Hell by Atreus”

The Annoyingly Tiresome Puzzles

Oh Look! Another Mine Puzzle! How Fun!
Oh Look! Another Mine Puzzle! How Fun!

The only thing worse than the generic enemies in God of War Ragnarök is its repetitive and tiresome puzzle design. Kratos throws his axe to freeze water, Freya creates unoptimized magical chains with her arrows, and you prompt your sidekick to complete a simple step by pressing a button. Of course, the side characters’ constant hints about what Kratos should be doing further break the immersion.

Maybe I can help, Kratos,” says Freya as she just stands there waiting for you to prompt her to use her arrows. Furthermore, the dynamics of the puzzles sometimes make absolutely no sense. For example, during a section in which Kratos and Freya are on yet another lame random quest/date (just get a room already), barrels need to be destroyed in order for God of War Ragnarök to progress.

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For some reason, Kratos is able to demolish some barrels but is completely powerless against others. The puzzles are also just present to further drag out the playtime of the game, sometimes even making you forget what the actual objective of the mission is.

Related: Despite God of War Ragnarok Being Review-Bombed, Kratos Actor Christopher Judge Wins ‘Best Performance Award’ at The Game Awards 2022

God of War Ragnarök: A Build Up That Never Pays Off

The build up never pays off in God of War Ragnarök.
The build up never pays off in God of War Ragnarök.

God of War PS4’s main job was to lay the foundations of this new world and build up towards something truly grand, which it did effortlessly. God of War Ragnarök should’ve been the anticipated payoff that was continuously foreshadowed in the last game. Unfortunately, it keeps beating around the bush and very rarely gets to the point.

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Sure, there are moments of greatness sprinkled here and there, but the majority of what you do in God of War Ragnarök barely moves the story forward. In fact, it mostly feels like the second part of a potential trilogy because of how slowly it crawls towards the main endgame. And even when we reach those points, they feel unearned and never truly live up to the hype, not unlike the game itself.

The titular world-ending event of God of War Ragnarök should’ve been one of the most epic moments in gaming history. Sadly, it keeps building up, gets distracted by meaningless filler content, tries to build up again, and repeats. It is one of the most disappointing gaming sequels I have recently played.

What did you like or not like about God of War Ragnarök? Let us know in the comments!

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Written by Osama Farooq

Articles Published: 302

Extensively talking about everything pop culture is something Osama truly enjoys doing, so when it started to get a little annoying in person, he joined FandomWire and found a whole community to share his thoughts with. He consumes media in almost all forms, including linear story-based video games (The Last of Us), hip-hop/R&B music (The Weeknd), top-tier television (Better Call Saul), classic movies (Superbad), as well as reading books and watching anime.