Hellblade 2 Is Doing One Thing Right To Justify Its $50 Price Point, Create A “Level of realism and detail” Never Seen Before In The Gaming Industry

Ninja Theory left no stone unturned, even for the costumes.

Hellblade 2 Is Doing One Thing Right To Justify Its $50 Price Point, Create A "Level of realism and detail" Never Seen Before In The Gaming Industry

SUMMARY

  • Hellblade 2's character creation prioritizes realism, using traditional methods for Senua's costume instead of relying solely on digital tools.
  • The actress, Melina Juergens, feels a stronger connection to the character due to the physical costume compared to the first game's digital version.
  • Ninja Theory utilizes advanced scanning technology to capture terabytes of data for a photorealistic digital Senua, blurring the lines between game and reality.
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Less than three weeks away from launch, Senua’s Saga: Hellblade 2 is generating substantial amounts of buzz. The blockbuster Xbox first-party title’s marketing campaign is about to kick off next week, and hype is running high for the much-awaited sequel.

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Developer Ninja Theory has also offered regular glimpses into their fastidious character creation process for the game’s protagonist, Senua, and the lengths they go to imbibe a sense of realism are extraordinary, especially in the costume department.

Senua’s Costumes Were Impeccably Crafted For Hellblade 2

Senua's costumes were developed by expert craftspeople, using techniques authentic to the game's era.
Senua’s costumes were developed by expert craftspeople, using techniques authentic to the game’s era.

The studio uploaded a dev diary last year dubbed ‘Crafting Senua’, which revealed a fascinating approach taken by the team for costume design and character creation. Unlike many games that rely solely on digital tools for the same, Hellblade 2 takes a more old-fashioned route:

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These are crafted with expert costume designers using traditional materials and techniques accurate to the time period to achieve a level of realism and detail that simply wouldn’t be possible using purely digital techniques.

The impact this approach has on the actress portraying Senua, Melina Juergens, is particularly noteworthy. Juergens remarks in the video diary that the full makeup and costume significantly enhance her connection to the character. In the first Hellblade game, her costume was entirely digital, somewhat hindering this immersive experience.

Ninja Theory’s Radical Approach To Hair Design

Ninja Theory apparently modeled Melina Juergens' real hair for Hellblade 2.
Ninja Theory apparently modeled Melina Juergens’ real hair for Hellblade 2.

Ninja Theory’s fixation on realism extends beyond just the fabric and stitching. The hair and makeup team initially attempted to utilize Juergens’ natural hair for Senua’s digital counterpart. However, they ultimately opted for an air weave styled with ash and pigment to achieve the desired visual effect.

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To translate these carefully-crafted physical elements into the digital realm, Ninja Theory partnered with 3Lateral, a company specializing in high-fidelity character scanning. The process involves capturing terabytes of data from Juergens, a significant leap from the mere gigabytes used for the first game.

This immense amount of data allows for the creation of a photorealistic digital Senua, faithfully replicating the intricate details of her costume and physical appearance.

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In less than three weeks, Ninja Theory is set to blur the lines between real and digital.
In less than three weeks, Ninja Theory is set to blur the lines between real and digital.

Hellblade 2 goes above and beyond when it comes to immersion, and takes the littlest details with the utmost seriousness. Alongside the graphics, Ninja Theory is damn near blurring the lines between games and reality.

Senua’s Saga: Hellblade 2 is slated for release on 21 May 2024 across Xbox Series X/S and PC. Game Pass subscribers can play the game on day one at no additional cost.

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Written by Viraaj Bhatnagar

Articles Published: 214

A lifelong gamer, lover of cars, and Master's student of Automotive Journalism, Viraaj Bhatnagar is a gaming writer at FandomWire who aims to be one of the greats. When he's not hunched over on his laptop typing out copy, he can be found lapping circuits in Gran Turismo or slaying draugr in God of War.