Helldivers 2’s latest patch is quite controversial for many reasons: earlier it was the problem with mechs not meeting expectations, but now the attention has turned to the sudden spike in difficulty.
While people originally felt that the problem was due to changes to the weapons, that’s not the only reason. Apparently, a ton of enemies have subtly received buffs in a variety of facets—but the most problematic one seems to be completely nullifying any and every stealth tactic that players try out.
Helldivers 2 New Patch Makes It Near Impossible to be Stealthy
No, you’re not imagining it—the game has become quite difficult lately, especially after the new patch. And one player seems to know exactly what’s going on.
Omniscient enemies are a serious problem
byu/LucyShortForLucas inHelldivers
LucyShortForLucas points out how Helldivers 2 has been extra harsh toward players attempting stealth tactics, noting that enemies seem to be triggered not by the player’s actions but rather by activity in the vicinity.
In their words:
This is obvious when you throw stratagems from far away or stray bullets hit a rock on the other side of an objective; any enemies close to where the stratagem or bullet lands immediately heads to your location, regardless of how hidden you are or how hard you move to remain out of their line of sight.
The user, LucyShortForLucas, shared an example where patrols, after encountering landmines that they had placed, instantly turned towards them, even when out of sight and using stealth armor.
Later on, while the player was at another objective, a patrol coincidentally managed to run into landmines left behind and ran straight across the map, charging toward them.
LucyShortForLucas explains that they enjoy have Helldivers must use the myriad of tools at their disposal and the support of one another to reduce enemy numbers, as raw firepower alone isn’t enough. However, they’re disappointed at the current state of the game:
How are we supposed to be strategic and rely on our tactics, positioning, and air support to win if the enemies can just cheat their way through?
The replies to the post came flooding in, and OP wasn’t alone in how they felt.
Helldivers Now Has a Serious Enemy AI Problem
From the replies to the post, it’s clear that this wasn’t an isolated issue, and many players are unhappy with the way the game has been designed.
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Another player expressed how Helldivers 2 suddenly began to feel like it was throwing waves of enemies at them, making gameplay overwhelming.
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One user shared a personal example of how they went through a similar problem.
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With how much the game emphasizes teamwork, it’s no wonder players are disappointed.
Why bother working with others to strategically take down enemies if they magically know where you are at the slightest breath taken?
What do you think about this issue? Should the developers ease off on the enemy’s tracking abilities? Let us know in the comments below!