“as long as the game pulls things like this…”: Helldivers 2 is not a Game for Strategy or Stealth, after Latest Balance Patch Makes ‘Omniscient Enemies’

Helldivers 2's latest patch isn't going over well with the community.

"as long as the game pulls things like this…": Helldivers 2 is not a Game for Strategy or Stealth, after Latest Balance Patch Makes 'Omniscient Enemies'

SUMMARY

  • Players face challenges due to enemy buffs and a sudden spike in difficulty, particularly affecting stealth tactics.
  • Enemies are triggered by nearby activity rather than detecting players directly, leading to frustrating encounters and undermining strategic gameplay.
  • This issue has created a large disconnect between intended teamwork-based strategies and the current state of enemy tracking.
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Helldivers 2’s latest patch is quite controversial for many reasons: earlier it was the problem with mechs not meeting expectations, but now the attention has turned to the sudden spike in difficulty.

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While people originally felt that the problem was due to changes to the weapons, that’s not the only reason. Apparently, a ton of enemies have subtly received buffs in a variety of facets—but the most problematic one seems to be completely nullifying any and every stealth tactic that players try out.

Helldivers 2 New Patch Makes It Near Impossible to be Stealthy

The new patch makes Helldivers 2 a little bit too vigilant at spotting players
The new patch makes Helldivers 2 a little bit too vigilant at spotting players

No, you’re not imagining it—the game has become quite difficult lately, especially after the new patch. And one player seems to know exactly what’s going on.

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Omniscient enemies are a serious problem
byu/LucyShortForLucas inHelldivers

LucyShortForLucas points out how Helldivers 2 has been extra harsh toward players attempting stealth tactics, noting that enemies seem to be triggered not by the player’s actions but rather by activity in the vicinity.

In their words:

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This is obvious when you throw stratagems from far away or stray bullets hit a rock on the other side of an objective; any enemies close to where the stratagem or bullet lands immediately heads to your location, regardless of how hidden you are or how hard you move to remain out of their line of sight.

The user, LucyShortForLucas, shared an example where patrols, after encountering landmines that they had placed, instantly turned towards them, even when out of sight and using stealth armor.

Later on, while the player was at another objective, a patrol coincidentally managed to run into landmines left behind and ran straight across the map, charging toward them.

LucyShortForLucas explains that they enjoy have Helldivers must use the myriad of tools at their disposal and the support of one another to reduce enemy numbers, as raw firepower alone isn’t enough. However, they’re disappointed at the current state of the game:

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How are we supposed to be strategic and rely on our tactics, positioning, and air support to win if the enemies can just cheat their way through?

The replies to the post came flooding in, and OP wasn’t alone in how they felt.

Helldivers Now Has a Serious Enemy AI Problem

Strategizing and stealthing in Helldivers 2 doesn't have much merit to it anymore
Strategizing and stealthing in Helldivers 2 doesn’t have much merit to it anymore

From the replies to the post, it’s clear that this wasn’t an isolated issue, and many players are unhappy with the way the game has been designed.

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byu/LucyShortForLucas from discussion
inHelldivers

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Another player expressed how Helldivers 2 suddenly began to feel like it was throwing waves of enemies at them, making gameplay overwhelming.

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byu/LucyShortForLucas from discussion
inHelldivers

One user shared a personal example of how they went through a similar problem.

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byu/LucyShortForLucas from discussion
inHelldivers

With how much the game emphasizes teamwork, it’s no wonder players are disappointed.

Why bother working with others to strategically take down enemies if they magically know where you are at the slightest breath taken?

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What do you think about this issue? Should the developers ease off on the enemy’s tracking abilities? Let us know in the comments below!

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Written by Vibha Hegde

Articles Published: 240

Vibha is an avid gamer that has been in the content writing space for over three years. With a Bachelors in Computer Applications, Vibha chooses to explore their passion for pop culture and gaming. When not hunkered over a controller trying to beat the Demon of Hatred in Sekiro, you can find Vibha relaxing to jazz during a digital painting session.