“I am not blameless…”: Helldivers 2’s Johan Pilestedt Makes Surprising Admission No-one Expected Regarding PSN Account-Linking

Helldivers 2 is going through the wringer, but Johan Pilestedt is not going to just abandon ship!

"I am not blameless": Helldivers 2's Johan Pilestedt Makes Surprising Admission No-one Expected Regarding PSN Account-Linking


  • Johan Pilestedt has stated he is not blameless for the Helldivers 2 PSN mandate.
  • He has revealed that the team knew of the requirement six months before the launch of the game.
  • He has also admitted the team should have made more of an effort to prepare the community for the inevitable change.
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There’s a lot of vitriol being thrown at the team of Helldivers 2, and we can’t imagine they didn’t expect it coming. Sony’s recent announcement about linking Steam accounts to PlayStation Network accounts to play the game has left the community not only divided but scrambling to find a solution.


In the eye of this storm is Johan Pilestedt, the CEO at Arrowhead Game Studios and creative director of Helldivers 2. As the leader of the company, he will ultimately receive the greatest degree of criticism. While many would decide to lie low, the CEO has adopted a more straightforward approach.

Johan Pilestedt of Helldivers 2 Accepts His Faults in Account Linking Debacle

Expect fewer soldiers on all fronts in Helldivers 2.
Expect fewer soldiers on all fronts in Helldivers 2.

It’s not uncommon for leaders and CEOs to keep a low profile when things get dicey. It helps to avoid any statements that could further worsen the situation and also quickens the process of the audience forgetting their anger. However, it’s not the best option and always looks bad on the image of the company and the person.


Johan Pilestedt has been forthcoming regarding his missteps in this entire incident. Community manager Spitz had previously revealed that Sony required the accounts to be linked to facilitate quicker bans. Now, we know the team was aware of this requirement six months before the game even launched!

Pilestedt admits he decided to skip the mandatory linking of accounts at launch so people could play the game. He also admits the team should have been more outspoken about the requirement being inevitable. The issue here to consider is some countries do not have PlayStation Network, which means even those willing to link accounts can’t do so.


Some people found this confusing. One asked if Arrowhead was aware of the requirement to link PSN accounts, then why would the game be sold in countries that do not support the service? To this, Pilestedt simply stated that the selling of the game was not handled by the studio.

Hope May Exist on the Horizon for Helldivers 2 Players

Will players in countries without PSN still have a way to join the fight?
Will players in countries without PSN still have a way to join the fight?

The situation appears dire for the community, and the end of the grace period is fast approaching. However, there may be some hope we can cling to. Spitz has revealed the decision was not well-received by the dev team either, and they are working on an alternate method for players in countries without access to PSN.

Hopefully, they will be able to initiate the alternate method soon, as some people are getting banned for trying to link accounts by using a VPN. The grace period to play the game without the link is May 6, so there’s not a lot of time left. This is going to affect the daily concurrent players in the game.


Some gamers are not interested in waiting for a fix and are demanding refunds for their titles. Others have taken to review bombing the game’s Steam page, and now the average is heavily skewed towards a negative sentiment. Whatever fix Arrowhead is planning to implement, it can’t come soon enough.

Do you think Pilestedt has handled the incident well? Let us know what you think could have been done differently in the comments below.

Sagar Nerala

Written by Sagar Nerala

Articles Published: 348

Gaming was one of my earliest passions then along came writing, and here we are. I've been in the content creation space for several years now and as gamer for even longer. From understanding the complexities of a multilayer narrative to the simply joy of "big gun go boom", my goal is to capture all the emotions in between and put them down in an engaging manner.